▍1. LodTerrain
实现lod和水面叠加的功能,并可以读入txt各式的水位文件(Lod achieve superposition and surface features, and can read a variety of water into the txt file)
实现lod和水面叠加的功能,并可以读入txt各式的水位文件(Lod achieve superposition and surface features, and can read a variety of water into the txt file)
本例描述了在D3D中球形纹理的映射。高级纹理的映射(This example describes the D3D in spherical texture mapping. Advanced texture mapping)
Acis R15,hoops/mfc 12.0, xt12.0 写的一个 图形绘制软件的框架。Vc 2003 平台。 有基本的基于上面所述的组件组成的3D造型的演示。(Acis R15, hoops/mfc 12.0, xt12.0 to write a graphics rendering software framework. Vc 2003 platform. Based on the above basic components described in the presentation of 3D modeling.)
face重建程序.cpp,大家随便看看,没有makefile(face reconstruction procedure. cpp, you look around, there is no makefile)
利用VTK读取3ds文件,并进行渲染的程序.(Use VTK to read 3ds files, and rendering process.)
说明: 三维人物绘制,使用DirectX的ID3DXAnimationController接口实现三维人物绘制,其中包括骨骼蒙皮技术。注意:编译时一定要将Resource文件夹拷贝到Debug或Release目录下。(Drawing three-dimensional characters, the use of the DirectX interface ID3DXAnimationController drawing three-dimensional figures, including skinned mesh technology. Note: When the compiler must Resource folder are copied to the Debug or Release directory.)
说明: 地球 水星 月球 及其它行星 相互运动的3D图(Earth s moon and other planets Mercury mutual movement 3D map)
说明: 利用GDI编写图形处理功能,具有一定图形功能.(Prepared using GDI graphics processing functions, with certain graphics features.)
说明: 处理激光雷达数据,计算臭氧的程序。学大气学和激光雷达的人明白。(Processing of laser radar data to calculate the ozone process. Study atmospheric science and laser radar understand.)
说明: 三维地形实时动态显示的核心代码---来自<<Visual C++ 编程技巧典型案例解析>>(Real-time dynamic display of three-dimensional topography of the core code--- from <<Visual C++编程技巧典型案例解析>>)
说明: 随机生成三维迷宫,算法值得一看,可能对你有帮助(Randomly generated three-dimensional maze, algorithm worth a visit may help you)
3d与 vc opengl 的结合 ,对初学者的帮助应该很大(Vc opengl and 3d combination of help for beginners should be great)
游戏中天空盒的模拟实现,鼠标控制观察这个天空盒,工程的构架可以通用,极大方便读者。(Game simulation of the realization of the sky box, mouse control to observe the sky boxes, the project can be generic framework, which greatly facilitate the reader.)
在vc++6.0下结合VTK开发的经典三维重建程序(In vc++ 6.0 under the classic combination of VTK development of three-dimensional reconstruction procedure)
是3d_rma数据库读写的程序,原来随数据库附带的读数据的程序读出的点有误,在此基础上做了一些修改,可以正确的读出。(3d_rma database is read-write procedure, the original database with the data attached to the procedure time to read out the points to be wrong, on this basis to do some modifications, you can read out the correct.)
形状和表面颜色是表征真实物体属性的两个要素.随着三维扫描技术的发展,获取精确稠密的三维数据已经 比较容易.通过对获取的三维数据做相关处理,就能够生成正确表达物体形状的几何模型,但仅仅如此还不足以精 确建模真实物体.为了建立照片真实感的三维模型,还需要将物体的表面颜色和几何模型融合.如果彩色相机和三 维扫描仪固定在一起,这个问题很容易解决.但是,这种固定采集方式在应用时很不方便,对采集数据限制很大,因 此需要将三维数据和彩色图片采集分开进行,通过后期合成方式来融合两种数据.(err)
openGL编的类似3D MAx的程序代码,非常有用支持OBJ和3DS文件格式导入及渲染(openGL made similar 3D MAx procedure code, a very useful support OBJ and 3DS file formats import and rendering)
这是一个博士编写的关于RBF插值的三维重建的源程序,有需求的人赶紧下!(This is a prepared by Dr. RBF interpolation on the three-dimensional reconstruction of the source, there is a demand for people who hastened to the next!)
一个简单的三3D环境漫游系统,终于可以实现三维环境渲染了(a simple three roaming 3D environment, can finally achieve a 3D environment exaggerated)