07_BumpTexture
代码说明:
本例描述了在D3D中球形纹理的映射。高级纹理的映射(This example describes the D3D in spherical texture mapping. Advanced texture mapping)
文件列表:
07_BumpTexture
..............\AppFrame_2003.suo
..............\BumpTexture.cpp
..............\BumpTexture.exe
..............\BumpTexture.manifest
..............\BumpTexture.rc
..............\BumpTexture_2003.sln
..............\BumpTexture_2003.suo
..............\BumpTexture_2003.vcproj
..............\BumpTexture_2005.sln
..............\BumpTexture_2005.vcproj
..............\Common
..............\......\dxstdafx.cpp
..............\......\dxstdafx.h
..............\......\DXUT.cpp
..............\......\DXUT.h
..............\......\DXUTenum.cpp
..............\......\DXUTenum.h
..............\......\DXUTgui.cpp
..............\......\DXUTgui.h
..............\......\DXUTMesh.cpp
..............\......\DXUTMesh.h
..............\......\DXUTmisc.cpp
..............\......\DXUTmisc.h
..............\......\DXUTRes.cpp
..............\......\DXUTRes.h
..............\......\DXUTSettingsDlg.cpp
..............\......\DXUTSettingsDlg.h
..............\......\DXUTsound.cpp
..............\......\DXUTsound.h
..............\......\DXUT_2003.sln
..............\......\DXUT_2003.vcproj
..............\......\DXUT_2005.sln
..............\......\DXUT_2005.vcproj
..............\......\Thumbs.db
..............\resource.h
..............\SphereEarth.x
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