LodTerrain
代码说明:
实现lod和水面叠加的功能,并可以读入txt各式的水位文件(Lod achieve superposition and surface features, and can read a variety of water into the txt file)
文件列表:
LodTerrain
..........\BMP_LOAD.CPP
..........\BMP_LOAD.H
..........\FPS.txt
..........\FPS.xls
..........\FPS1.txt
..........\FPS1.xls
..........\FPS2.xls
..........\gl2.dsp
..........\GL2.DSW
..........\GL2.NCB
..........\GL2.opt
..........\GL2.PLG
..........\GPL.HTM
..........\LOD.CPP
..........\LOD.H
..........\LodTerrain1.h
..........\MAIN.CPP
..........\main.h
..........\MainFrm.cpp
..........\MainFrm.h
..........\MODELS
..........\......\chamferbox.m
..........\......\CUBE.M
..........\......\PYRAMID.M
..........\......\SPHERE.M
..........\......\SPINDLE.M
..........\......\TORUS.M
..........\MOUSE.H
..........\resource.fd
..........\resource.h
..........\Script1.aps
..........\Script1.rc
..........\SliderClrDemo.cpp
..........\SliderClrDemo.h
..........\StdAfx.cpp
..........\StdAfx.h
..........\TERRAIN.H
..........\TEX0.tga
..........\TEX1.tga
..........\TEX2.tga
..........\Tex3.tga
..........\TEXTSHOW.TGA
..........\TEXTURES
..........\........\BORDER1.RGB
..........\........\BORDER2.RGB
..........\........\border_up.rgb
..........\........\CBOX.RGB
..........\........\CUBE.RGB
..........\........\CURSOR.RGB
..........\........\cursor_transp.rgb
..........\........\LINE.RGB
..........\........\PYRAMID.RGB
..........\........\QUIT.RGB
..........\........\SPHERE.RGB
..........\........\SPINDLE.RGB
..........\........\TORUS.RGB
..........\USEFUL.H
..........\waterlevel.txt
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