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已选条件
  1. 编程语言:C#
  2. 代码类别:3D图形编程
  3. 发布时间:一年内
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1. GDI

说明:  利用GDI编写图形处理功能,具有一定图形功能.(Prepared using GDI graphics processing functions, with certain graphics features.)

0
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204
浏览
2008-11-16发布

2. O3lidar

说明:  处理激光雷达数据,计算臭氧的程序。学大气学和激光雷达的人明白。(Processing of laser radar data to calculate the ozone process. Study atmospheric science and laser radar understand.)

1
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212
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2008-11-09发布

3. 3DGame

说明:  一个初学D3D的Demo,有望高手给点意见(D3D a beginner)

0
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160
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2008-11-03发布

4. spvolren_src

说明:  德国斯图加特大学图形图像方面的技术超牛的,spvolren是他们的开源体绘制,完全基于C和glut,随意跨平台(Stuttgart, Germany University of graphics images technical super cow, spvolren is their open-source volume rendering, based entirely on the C and the glut, casual cross-platform)

0
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98
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2008-10-20发布

5. daima

说明:  三维地形实时动态显示的核心代码---来自<<Visual C++ 编程技巧典型案例解析>>(Real-time dynamic display of three-dimensional topography of the core code--- from <<Visual C++编程技巧典型案例解析>>)

0
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206
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2008-09-15发布

6. maze

说明:  随机生成三维迷宫,算法值得一看,可能对你有帮助(Randomly generated three-dimensional maze, algorithm worth a visit may help you)

0
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193
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2008-09-09发布

7. 3D_TerrainV2.0

  3d与 vc opengl 的结合 ,对初学者的帮助应该很大(Vc opengl and 3d combination of help for beginners should be great)

12
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194
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2008-07-30发布

8. SKYBOX

  游戏中天空盒的模拟实现,鼠标控制观察这个天空盒,工程的构架可以通用,极大方便读者。(Game simulation of the realization of the sky box, mouse control to observe the sky boxes, the project can be generic framework, which greatly facilitate the reader.)

22
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179
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2008-07-09发布

9. VTK3Dreconstruction

  在vc++6.0下结合VTK开发的经典三维重建程序(In vc++ 6.0 under the classic combination of VTK development of three-dimensional reconstruction procedure)

156
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188
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2008-05-21发布

10. hubgear_standard

  提供hubgear的应用实例,可以更改齿轮数达到不同的效果。(The application of the provision of hubgear, you can change gear reached different results.)

7
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88
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2008-04-09发布

11. read3D_RMA

  是3d_rma数据库读写的程序,原来随数据库附带的读数据的程序读出的点有误,在此基础上做了一些修改,可以正确的读出。(3d_rma database is read-write procedure, the original database with the data attached to the procedure time to read out the points to be wrong, on this basis to do some modifications, you can read out the correct.)

29
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188
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2008-04-01发布

12. tuxiangzhenshiganshanweijianmo.pdf

  形状和表面颜色是表征真实物体属性的两个要素.随着三维扫描技术的发展,获取精确稠密的三维数据已经 比较容易.通过对获取的三维数据做相关处理,就能够生成正确表达物体形状的几何模型,但仅仅如此还不足以精 确建模真实物体.为了建立照片真实感的三维模型,还需要将物体的表面颜色和几何模型融合.如果彩色相机和三 维扫描仪固定在一起,这个问题很容易解决.但是,这种固定采集方式在应用时很不方便,对采集数据限制很大,因 此需要将三维数据和彩色图片采集分开进行,通过后期合成方式来融合两种数据.(err)

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165
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2008-03-03发布

13. 3modelmagic3d

  openGL编的类似3D MAx的程序代码,非常有用支持OBJ和3DS文件格式导入及渲染(openGL made similar 3D MAx procedure code, a very useful support OBJ and 3DS file formats import and rendering)

322
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205
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2007-12-23发布

14. multi-csrbf-gui

  这是一个博士编写的关于RBF插值的三维重建的源程序,有需求的人赶紧下!(This is a prepared by Dr. RBF interpolation on the three-dimensional reconstruction of the source, there is a demand for people who hastened to the next!)

15. pig_test

  一个简单的三3D环境漫游系统,终于可以实现三维环境渲染了(a simple three roaming 3D environment, can finally achieve a 3D environment exaggerated)

17
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163
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2007-06-19发布

16. Direct3D9.Book

  详细的介绍Direct3D的编程过程,让你逐步成为3D开发高手(detailed account of the Direct3D programming process so that you gradually become a master 3D development)

20
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157
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2007-04-17发布

17. VolPackWin

  a visulization program using shear-warp alogrithm(a visulization program using shear-a warp logrithm)

45
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105
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2007-04-16发布

18. scanalyze-1.0.3_source_code

  斯坦福大学开发的一个三维点云重构生成网格,进一步生成NURBS曲面并加光照效果的系统。可以实现对生成的三维图形旋转,移动和多个角度图形的拼接(Stanford University in the development of a 3D point cloud generation reconfigurable mesh, NURBS surface generation further increases and the effect of illumination system. Generation can be achieved on the 3D graphics rotation, movement and different angles graphics Mosaic)

19. easysort

  很有意思的分类编程,程序很简单,很适合初期使用者(very interesting classification program, procedures very simple, suitable for beginning users)

1
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204
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2007-03-20发布

20. MeshLab_v100_src

  MeshLab is an open source, portable, and extendible system for the processing and editing of unstructured 3D triangular meshes. The system is aimed to help the processing of the typical not-so-small unstructured models arising in 3D scanning, providing a set of tools for editing, cleaning, healing, inspecting, rendering and converting this kind of meshes.(MeshLab is an open source, portable, and extendible system for the processing and ed iting of 3D unstructured triangular meshes. Th e system is aimed to help the processing of the ty pical not-so-small unstructured models arisi Vi in 3D scanning, providing a set of tools for editing, cleaning, healing, inspecting, rendering and converting this kind of meshes.)

70
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103
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2007-03-13发布