▍1. 用Opengl画出三维地形
读取dem数据,用Opengl画出三维地形,实现漫游。(Read dem data,and use Opengl to render the 3D Terrian. )
读取dem数据,用Opengl画出三维地形,实现漫游。(Read dem data,and use Opengl to render the 3D Terrian. )
可以用于rigid body等动画的仿真open dynamic engine最新版本。本人已经创建工程的ODE,全国首发,SLN文件在ode-0.11.1uildvs2008下,打开为可以运行的sample程序。(Open dynamic engine, which is used to animation simulation, such as rigid body. It is called as physical engine. I have make the ODE to be a .Sln file. You guys can directly use it. Have fun!)
读取ply三维数据时,可采用改程序对读取的矩阵数据进行的预处理,从而便于在matlab上直接使用数据.(Read ply three-dimensional data, the program can be used to change the matrix to read the data pre-processing, so as to facilitate the use of data directly in matlab.)
DX写的水面效果模拟,折射反射fresnel源码(Real water effect with DirectX&HLSL,reflect refract & fesnel effect.)
说明: 3d 地形渲染DEMO lod 采用lod技术 多层渲染(3d terrain rendering using DEMO lod multi-lod rendering technology)
说明: 结合MFC和opengl编程,可以显示网格,网格的格式为obj # 顶点数 面片数 v....f....(Combination of MFC and opengl programming, you can display the mesh, the mesh format obj# Vertices few patches v. ... f. ...)
实现骨骼动画类,实现简单骨骼动画载入鸡演示(Category to achieve skeletal animation, skeleton animation simple loading)
利用itk的区域增长算法,分割三维图像并用vtk进行重建显示(Regional growth in the use of the itk algorithm, segmentation and three-dimensional image reconstruction shows vtk)
三维物体模型显示程序设计 利用C语言及OpenGL语言读取OBJ文件,显示三维物体模型 (Three-dimensional object model display program design the use of C language and OpenGL language OBJ read documents to show the three-dimensional object model )
对地震数据进行分析,并对它们进行三维重建,可用来对地震原因进行探索.(Analysis of seismic data, and their three-dimensional reconstruction, can be used to explore the causes of earthquakes.)
这是用open cascade来实现绘制简单的B样条曲线和样条曲面的程序。可以用来对open cascade的入门学习。(This is used to achieve open cascade easy mapping of B-spline curves and spline surfaces procedures. Can be used to open cascade of study entry.)
实现lod和水面叠加的功能,并可以读入txt各式的水位文件(Lod achieve superposition and surface features, and can read a variety of water into the txt file)
本例描述了在D3D中球形纹理的映射。高级纹理的映射(This example describes the D3D in spherical texture mapping. Advanced texture mapping)
Acis R15,hoops/mfc 12.0, xt12.0 写的一个 图形绘制软件的框架。Vc 2003 平台。 有基本的基于上面所述的组件组成的3D造型的演示。(Acis R15, hoops/mfc 12.0, xt12.0 to write a graphics rendering software framework. Vc 2003 platform. Based on the above basic components described in the presentation of 3D modeling.)
face重建程序.cpp,大家随便看看,没有makefile(face reconstruction procedure. cpp, you look around, there is no makefile)
利用VTK读取3ds文件,并进行渲染的程序.(Use VTK to read 3ds files, and rendering process.)
说明: 三维人物绘制,使用DirectX的ID3DXAnimationController接口实现三维人物绘制,其中包括骨骼蒙皮技术。注意:编译时一定要将Resource文件夹拷贝到Debug或Release目录下。(Drawing three-dimensional characters, the use of the DirectX interface ID3DXAnimationController drawing three-dimensional figures, including skinned mesh technology. Note: When the compiler must Resource folder are copied to the Debug or Release directory.)
说明: 地球 水星 月球 及其它行星 相互运动的3D图(Earth s moon and other planets Mercury mutual movement 3D map)