▍1. MRVO-master
本程序是一个基于opengl的大规模人群模拟的例程,主要利用RVO库来实现碰撞模拟(This procedure is a routine opengl massive crowd simulation-based mainly use RVO library to crash simulation)
本程序是一个基于opengl的大规模人群模拟的例程,主要利用RVO库来实现碰撞模拟(This procedure is a routine opengl massive crowd simulation-based mainly use RVO library to crash simulation)
Opengl的缩放程序,实现真正的三维矩形缩放(Opengl the scaling process and achieve a three-dimensional rectangular zoom)
opengl地球太阳模型,可以用键盘调整地球公转速度。(opengl sun Earth model, you can use the keyboard to adjust the speed of the Earth' s revolution.)
实现虚拟场景漫游,在草地和房子中可以转换视角,进行移动(Virtual scene roaming, in the grass and the house)
一款基于OPENGL的迷宫小游戏的源码,非常有意思的迷宫游戏,希望您尝试,利于学习OPENGL(OPENGL a labyrinth based on the game s source code, very interesting maze game, I hope you try to, conducive to learning OPENGL)
用VC++和Opengl绘制的天空盒,非常适合学习opengl(With vc++ and Opengl rendering the sky box, very suitable for learning Opengl)
一个用VC++和OPENGL编写的模拟天空盒效果的三维仿真程序(A used VC++ And OPENGL prepared simulated three-dimensional effect of the sky box simulation program)
用vc++6.0 opengl 做的天空盒(Vc++6.0 opengl to do with the sky box)
一个关于OpenGL的初学者代码,包含了漫游、简单碰撞检测,物体移动,旋转等功能,利用了纹理映射,显示列表等内容。(A beginner on OpenGL code, including roaming, simple collision detection, object moving, rotating, and other functions, including the use of texture mapping, display list and so on.)
利用opengl实现小球在两个平面之间碰撞反弹(Achieve a small ball bounce collision between two planes)
一个载入dxf文件的例子,可用来导入dxf文件到opengl场景(An example of loading dxf files that can be used to import dxf files to opengl scene)
OpenGL编程实现的雪地模型,有山、水、房子、飞机等模型,场景移动响应鼠标、键盘操作,可以开启雾化效果,实现天空盒,有碰撞检测(OpenGL programming realize snow model, a mountain, water, the house, the airplane model, scene mobile response mouse, keyboard, can open atomization effect, achieve the sky box, there are collision detection )
校园虚拟漫游系统,用OpenGL实现,其中包括3D模型载入等(Campus Virtual Tour System, using OpenGL implementation, including a 3D model of loading, etc.)
此程序相当不错,为我们团队开发的基于Opengl的学校虚拟漫游基础程序,可在此基础上进行二次开发()
扫描线种子填充算法的OpengGL+MFC实现。 本程序是在上次的画直线、画圆的程序上修改的,添加了扫描线填充算法,使用OpenGL+MFC实现。(Scan line seed fill algorithm OpengGL+ MFC to achieve. This procedure is a straight line in the last painting, drawcircle procedural changes, add a scan line fill algorithm, the use of OpenGL+ MFC to achieve.)
对正方体的进行移动、比例和旋转变换,并显示透视或平行投影结果。(Of the cube to move, scale and rotation, perspective or parallel projection and display the results.)
风场作用下的粒子火焰模拟,采用vc++和opengl技术(wind particles under simulated flame using vc technology and opengl)
关于点云切片的基本算法,主要是进行图像处理(About point cloud slices the basic algorithm, mainly for image processing)
提供3DMAX加载到OPENGL中的程序,有编译好的程序,直接运行旧可以了(3DMAX loaded to provide the procedures OpenGL, compiled procedures can be directly running the old)
使用OPENGL显示由3DMAX导出的3DS文件(Use OPENGL show 3DMAX derived from 3DS file)