▍1. openGl2
做课程设计的一个代码,是opengl工程,立方体旋转,每个立方体的面帖有不同的图。(The code to do the course design is a opengl project, cube rotation, the face of each cube posts have different plans.)
做课程设计的一个代码,是opengl工程,立方体旋转,每个立方体的面帖有不同的图。(The code to do the course design is a opengl project, cube rotation, the face of each cube posts have different plans.)
在XNA4.0中,3D游戏的制作,需要很多三维模型的导入,本代码显示fbx,x等三维模型的导入,并做了相应的动画。(XNA4.0 in the production of 3D games, you need a lot of three-dimensional model of the import of this code shows the 3D model import fbx, x, and the corresponding animation.)
osg粒子子系统例子,一个是简单的粒子系统,另一个是烟(the example of particle sysytem in OSG)
基于LOD技术的3D海底地形仿真系统。主要讲述海底地形的绘制及仿真系统的组成。(Based on the LOD 3D seafloor topography simulation system. Focuses on the composition of the seabed topography mapping and simulation system.)
大规模地形渲演算法,支持LOD处理,是实现虚拟现实的一种方法(Virtural Realy)
D3D适合初学者学习LOD,代码是可以运行的。。。。。。(D3D for beginners learn LOD, code is can run )
自己做的一些matlab 的三维重建的实验 里面有许多 CT图像图 感兴趣的试试 有一些代码可用 有一些还在调试中(3D visualization CT medical reconstruction)
只是最新的多视点参考软件代码jmvm,支持立体档次的编码解码,从最新svn下载得到,对那些不方便上国外网站svn下载的可以看看。(Is the latest multi-view reference software code jmvm, three-dimensional grade codec support, downloaded from the latest svn, convenient for those on the foreign website can take a look at svn download.)
这是一款做的一个很不错的模型和骨骼动画系统,其中包含了针对3DS MAX的导出插件的源码,可供朋友们参考。(This is a very good models and a skeletal animation system, which contains the exporter plug-in for 3DS MAX source code, for friends as a reference.)
3D_grid和D3D_2D例子中,使用到的贴图文件包。(3D_grid and D3D_2D example, use the map to the package.)
说明: 实时图形设计 3d场景漫游 3dmax模型 场景中包括树木 房屋 道路 移动小车 以及 billboard 绘制的树木 支持人机互动 场景漫游(This code is the assignment for our real-time graphic designing. It includes many scenes like houses,trees using the billboard skill, roads and the cars.)
说明: 课程设计的主要内容为开发一个实时绘制大规模三维场景的程序系统.必做部分: 1、学习3DS Max 的基本功能,并采用3DS Max 对三维场景进行建模,要求 场景中包含建筑物、道路、天空等基本元素,实现场景的纹理贴图功能。 2、通过3DS Loader 读取场景数据。。 3、学习并使用OpenGL 或DirectX 3D 实时绘制上述场景。 4、提供用户界面,并实现场景的交互漫游功能。 选做部分: 1、在场景中添加了三维地形。 2、实现雾这种气象条件的实时绘制。 3、实现计算机动画技术,飞机在天空中飞,圆环在不停的运转。 4、阴影的绘制 5、在场景中添加了喷泉。 6、实现Billboard 绘制技术。 7、添加了美妙的背景音乐。 (The main content of curriculum design for the development of a real-time rendering system of procedures for large-scale three-dimensional scene (running Interface, refer to Figure 1), including part and the election will be made part (where part of the requirements to achieve Optional 2 to 3 Or more than function). Will be part of: 1, learning the basic functions of 3DS Max, and three-dimensional scene using 3DS Max for modeling, requirements Scene includes buildings, roads, skies and other basic elements, to achieve the texture mapping function of the scene. 2, read the scene data by 3DS Loader. . 3, learn and use OpenGL or DirectX 3D real-time rendering the scene. 4, provide the user interface and interaction to achieve the scene roaming. Optional parts: 1, in the three-dimensional terrain scenes added. 2, the fog that weather conditions to achieve real-time rendering. 3, the realization of computer animation technology, aircraft flying in the sky, circle in)
说明: Kinect 控制3DMAX应用 可是实现扑捉人体动作(But to achieve application control 3DMAX Kinect capture human motion)
说明: 基于函数的曲线曲面绘制,以及beziar曲线曲面的绘制(Drawing curves and surfaces based on function, and the drawing of curves and surfaces beziar)
是VTK+QT的联合开发案例的所有源代码,精品,主要是医疗图像编程(Is VTK+ QT case of joint development of all the source code, fine, the main program of medical images)
用vtk+QT实现的MarchingCubes面绘制和光线投射体绘制,图形化洁面。(Surfacce rendering with MarchingCubes, Volume rendering with ray-casting, using QT+ VTK)
LOD地形小演示 内容不多全是基本知识 用于学习事实地形 (Terrain LOD few small presentations for learning basic knowledge of all the fact that the terrain)
三维图形的切割就是要把三维网格模型进行切割然后以等值线显示切面上的数值。运用适当的三维图形显示技术和可视化C++编成技术来实现的。(Three-dimensional graphics of the cut is to take three-dimensional grid model and then cut the contour values on the display section. Use of appropriate three-dimensional graphics display technology and visualization techniques to compiled C++ implementation.)
三维地形的模拟,用的工具是opengl,对于研究大规模地形的绘制非常有用,把源码拿出来与大家分享(Three-dimensional terrain modeling, using tools opengl, for the study of large-scale terrain rendering is very useful to share with you source out)