3D-Model-Display
代码说明:
在XNA4.0中,3D游戏的制作,需要很多三维模型的导入,本代码显示fbx,x等三维模型的导入,并做了相应的动画。(XNA4.0 in the production of 3D games, you need a lot of three-dimensional model of the import of this code shows the 3D model import fbx, x, and the corresponding animation.)
文件列表:
3D Game
.......\3D Game
.......\.......\3D Game
.......\.......\.......\3D Game.csproj,7146,2010-09-18
.......\.......\.......\3D Game.csproj.Debug.cachefile,137,2012-06-01
.......\.......\.......\3D Game.csproj.user,452,2010-08-03
.......\.......\.......\BasicModel.cs,1361,2012-06-01
.......\.......\.......\bin
.......\.......\.......\...\x86
.......\.......\.......\...\...\Debug
.......\.......\.......\...\...\.....\3D Game.exe,14336,2012-06-01
.......\.......\.......\...\...\.....\3D Game.pdb,32256,2012-06-01
.......\.......\.......\...\...\.....\Content
.......\.......\.......\...\...\.....\.......\Models
.......\.......\.......\...\...\.....\.......\......\02.xnb,109175,2012-06-01
.......\.......\.......\...\...\.....\.......\......\a0260_0.xnb,43923,2012-06-01
.......\.......\.......\...\...\.....\.......\......\a0261_0.xnb,43923,2012-06-01
.......\.......\.......\...\...\.....\.......\......\a0262_0.xnb,43923,2012-06-01
.......\.......\.......\...\...\.....\.......\......\spaceship.xnb,202242,2012-06-01
.......\.......\.......\Camera.cs,1414,2010-08-03
.......\.......\.......\Game1.cs,3430,2010-08-03
.......\.......\.......\ModelManager.cs,2188,2012-06-01
.......\.......\.......\obj
.......\.......\.......\...\x86
.......\.......\.......\...\...\Debug
.......\.......\.......\...\...\.....\3D Game.csproj.FileListAbsolute.txt,1519,2012-06-01
.......\.......\.......\...\...\.....\3D Game.exe,14336,2012-06-01
.......\.......\.......\...\...\.....\3D Game.pdb,32256,2012-06-01
.......\.......\.......\...\...\.....\cachefile-{1A568527-1B8E-4FF0-B2B0-E467F050ABC9}-targetpath.txt,137,2012-06-02
.......\.......\.......\...\...\.....\DesignTimeResolveAssemblyReferencesInput.cache,6816,2012-06-02
.......\.......\.......\...\...\.....\Microsoft.Xna.Framework.RuntimeProfile.txt,20,2012-06-01
.......\.......\.......\...\...\.....\ResolveAssemblyReference.cache,41934,2012-06-01
.......\.......\.......\...\...\.....\TempPE
.......\.......\.......\Program.cs,384,2010-08-03
.......\.......\.......\Properties
.......\.......\.......\..........\AssemblyInfo.cs,1354,2010-08-03
.......\.......\.......\SpinningEnemy.cs,594,2010-08-03
.......\.......\3D GameContent
.......\.......\..............\3D GameContent.contentproj,2875,2012-06-01
.......\.......\..............\3D GameContent.contentproj.user,227,2012-06-01
.......\.......\..............\bin
.......\.......\..............\...\AnyCPU
.......\.......\..............\...\......\Debug
.......\.......\..............\...\x86
.......\.......\..............\...\...\Debug
.......\.......\..............\Models
.......\.......\..............\......\02.FBX,1069716,2011-10-21
.......\.......\..............\......\spaceship.x,480915,2010-08-03
.......\.......\..............\obj
.......\.......\..............\...\Debug
.......\.......\..............\...\.....\DesignTimeResolveAssemblyReferencesInput.cache,5888,2012-06-02
.......\.......\..............\...\.....\TempPE
.......\.......\..............\...\x86
.......\.......\..............\...\...\Debug
.......\.......\..............\...\...\.....\3D GameContent.contentproj.FileListAbsolute.txt,153,2012-06-01
.......\.......\..............\...\...\.....\ContentPipeline.xml,7779,2012-06-01
.......\.......\..............\...\...\.....\Models
.......\.......\..............\...\...\.....\......\02_0.xml,275027,2012-06-01
.......\.......\..............\...\...\.....\......\spaceship_0.xml,513911,2012-06-01
.......\.......\..............\...\...\.....\ResolveAssemblyReference.cache,48984,2012-06-01
.......\3D Game.sln,1628,2010-08-03
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