▍1. Direct3D9.Book
详细的介绍Direct3D的编程过程,让你逐步成为3D开发高手(detailed account of the Direct3D programming process so that you gradually become a master 3D development)
详细的介绍Direct3D的编程过程,让你逐步成为3D开发高手(detailed account of the Direct3D programming process so that you gradually become a master 3D development)
a visulization program using shear-warp alogrithm(a visulization program using shear-a warp logrithm)
使用基于Cal3D和OpenSceneGraph的三维人体运动开发库,该开发库是采用C++编写,封装得很好。需要Cal3D和OSG才能够使用。(based on the use of OpenSceneGraph Cal3D and the development of three-dimensional human motion basement, The development bank is prepared using C, Packaging is very good. OSG Cal3D and the need to use only.)
斯坦福大学开发的一个三维点云重构生成网格,进一步生成NURBS曲面并加光照效果的系统。可以实现对生成的三维图形旋转,移动和多个角度图形的拼接(Stanford University in the development of a 3D point cloud generation reconfigurable mesh, NURBS surface generation further increases and the effect of illumination system. Generation can be achieved on the 3D graphics rotation, movement and different angles graphics Mosaic)
很有意思的分类编程,程序很简单,很适合初期使用者(very interesting classification program, procedures very simple, suitable for beginning users)
MeshLab is an open source, portable, and extendible system for the processing and editing of unstructured 3D triangular meshes. The system is aimed to help the processing of the typical not-so-small unstructured models arising in 3D scanning, providing a set of tools for editing, cleaning, healing, inspecting, rendering and converting this kind of meshes.(MeshLab is an open source, portable, and extendible system for the processing and ed iting of 3D unstructured triangular meshes. Th e system is aimed to help the processing of the ty pical not-so-small unstructured models arisi Vi in 3D scanning, providing a set of tools for editing, cleaning, healing, inspecting, rendering and converting this kind of meshes.)
VisualC++实现3DS动画文件阅读器源代码(VisualC achieve 3DS document readers source code)
都是关于Glscene的实例,刚开始学习,希望有更多的朋友参与(are on Glscene example, the beginning of the study, hopes to have more friends in)
在VB6.0和DX9中实现3D图象编程。(in VB6.0 and DX9 3D images to achieve programming.)
这个是一个3D的人体跟踪软件,基于MATLAB,四个摄像机multi view tracking(this is a 3D human tracking software, based on MATLAB. four multi camera view tracking)
3D秀字程式,可秀出旋轉立體字 使用visual c++編譯(3D-word programming, rotating three-dimensional characters in 2004 and the use of visual c compiler)
NVIDIA实现硬件阴影贴图的源代码 需要硬件支持DX8.1的显卡。(NVIDIA hardware shadow mapping of the source code necessary hardware support 24x graphics.)
三维三自由度机器人仿真程序,可以离线编程(3D three-robot simulation program can OLP)
说明: 用matlab实现的EZW编码解码,对图像进行小波变换,EZW算法搜索小波系数矩阵,包括熵编码(HUFFMAN)(achieved using Matlab EZW codec, the image wavelet transform, EZW wavelet algorithm search coefficient matrix, including entropy coding (HUFFMAN))
说明: 在VC下利用directX9.0写的很好的3D图形编程的例子,包括.x文件的读取,纹理的加载!适合初学者练手!(in VC directX9.0 write using a good 3D graphics programming examples, including. X document read, texture loading! For beginners to practice hands!)
说明: 一个关于地形LOD渲染得例子,给出了渲染得全部代码(a rendering of the terrain in LOD examples given in all rendering code)
说明: 一个大规模地形现实和纹理映射的程序,从国外网站下载的,一般的机器根本跑不动,标准C编写,多平台可编译,供大家学习。(a large-scale topographic reality and texture mapping procedures from abroad website and general machinery simply could not, the standard C preparation, multi-platform can be compiled for the study.)
说明: 生成tin,三角网格的显示,delauncy三角形的显示(generation tin, the triangular mesh, the triangular show delauncy)
说明: 利用实时最优化自适应网格算法绘制大规模地形,算法经典,绝对可用,注释清楚。(optimize the use of real-time adaptive grid massive terrain mapping algorithm, the algorithm classics, and absolutely available Notes clear.)