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Direct_exp
说明: 在VC下利用directX9.0写的很好的3D图形编程的例子,包括.x文件的读取,纹理的加载!适合初学者练手!(in VC directX9.0 write using a good 3D graphics programming examples, including. X document read, texture loading! For beginners to practice hands!)
- 2006-03-22 20:57:16下载
- 积分:1
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scanalyze-1.0.3_source_code
斯坦福大学开发的一个三维点云重构生成网格,进一步生成NURBS曲面并加光照效果的系统。可以实现对生成的三维图形旋转,移动和多个角度图形的拼接(Stanford University in the development of a 3D point cloud generation reconfigurable mesh, NURBS surface generation further increases and the effect of illumination system. Generation can be achieved on the 3D graphics rotation, movement and different angles graphics Mosaic)
- 2007-03-21 20:44:34下载
- 积分:1
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dongtaihuatu2
利用VC编程,实现数据的联系读取和数据显示,实时显示时钟(Using VC programming, data read and data links, real-time display clock)
- 2010-10-14 13:46:41下载
- 积分:1
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meanshift
视频目标跟踪。在OpenCV下开发,使用meanshift方法。(video tracking. The OpenCV under development, use meanshift methods.)
- 2006-06-02 18:52:01下载
- 积分:1
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marching_cubes_jgt
在MC(Marching Cubes)算法中,考虑了二义性的问题,是一个很好的程序(MC (Marching Cubes) algorithm, consider the ambiguity problem, it is a good program)
- 2020-11-06 15:09:49下载
- 积分:1
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GDI
说明: 利用GDI编写图形处理功能,具有一定图形功能.(Prepared using GDI graphics processing functions, with certain graphics features.)
- 2008-11-16 14:29:27下载
- 积分:1
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HardwareShadowMap
NVIDIA实现硬件阴影贴图的源代码
需要硬件支持DX8.1的显卡。(NVIDIA hardware shadow mapping of the source code necessary hardware support 24x graphics.)
- 2006-07-06 15:02:58下载
- 积分:1
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5956434drxsdk
OpenDwg的DRXSDK开发包,是DRX程序的二次开发包,有加强使用DRX的CAD用户可以下载(OpenDwg the DRXSDK development kit is the secondary development of DRX procedure package, enhancing the use of DRX have the CAD users can download)
- 2008-05-29 09:48:16下载
- 积分:1
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CADInnovate12.23.1
Acis R15,hoops/mfc 12.0, xt12.0 写的一个 图形绘制软件的框架。Vc 2003 平台。
有基本的基于上面所述的组件组成的3D造型的演示。(Acis R15, hoops/mfc 12.0, xt12.0 to write a graphics rendering software framework. Vc 2003 platform. Based on the above basic components described in the presentation of 3D modeling.)
- 2008-12-28 01:03:39下载
- 积分:1
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project
说明: 课程设计的主要内容为开发一个实时绘制大规模三维场景的程序系统.必做部分:
1、学习3DS Max 的基本功能,并采用3DS Max 对三维场景进行建模,要求
场景中包含建筑物、道路、天空等基本元素,实现场景的纹理贴图功能。
2、通过3DS Loader 读取场景数据。。
3、学习并使用OpenGL 或DirectX 3D 实时绘制上述场景。
4、提供用户界面,并实现场景的交互漫游功能。
选做部分:
1、在场景中添加了三维地形。
2、实现雾这种气象条件的实时绘制。
3、实现计算机动画技术,飞机在天空中飞,圆环在不停的运转。
4、阴影的绘制
5、在场景中添加了喷泉。
6、实现Billboard 绘制技术。
7、添加了美妙的背景音乐。
(The main content of curriculum design for the development of a real-time rendering system of procedures for large-scale three-dimensional scene (running
Interface, refer to Figure 1), including part and the election will be made part (where part of the requirements to achieve Optional
2 to 3
Or more than function).
Will be part of:
1, learning the basic functions of 3DS Max, and three-dimensional scene using 3DS Max for modeling, requirements
Scene includes buildings, roads, skies and other basic elements, to achieve the texture mapping function of the scene.
2, read the scene data by 3DS Loader. .
3, learn and use OpenGL or DirectX 3D real-time rendering the scene.
4, provide the user interface and interaction to achieve the scene roaming.
Optional parts:
1, in the three-dimensional terrain scenes added.
2, the fog that weather conditions to achieve real-time rendering.
3, the realization of computer animation technology, aircraft flying in the sky, circle in)
- 2011-04-16 21:32:57下载
- 积分:1