▍1. 3d
说明: 基于Direct3d的图形学入门代码,9个星球的自转公转,矩阵变换的运用基础(The use of graphics-based foundation Direct3d entry code, nine planets revolve rotation matrix transformation)
说明: 基于Direct3d的图形学入门代码,9个星球的自转公转,矩阵变换的运用基础(The use of graphics-based foundation Direct3d entry code, nine planets revolve rotation matrix transformation)
离散元软件3DEC软甲隧道分析实例,考虑了节理分布情况以及各种支护结构单元,建模技术较高,有助于避免自带生成器的伪节理影响(Discrete element analysis software 3DEC soft-tunnel instance, consider the joint distribution as well as supporting a variety of structural units, higher modeling techniques to help avoid pseudo generator comes joints affected)
2D凸多边形的三角网格生成,可用gridgen。(2D triangular convex polygon mesh generation, available gridgen.)
opengl program for stars written in c.the points blink like stars in the sky.it was written in dev c++ platform.
说明: 关于vs的基本使用方法,非常有用,可以轻松掌握常用技巧,取得事半功倍的效果。(VS on basic use, very useful, easy to master a variety of techniques commonly used to obtain a multiplier effect.)
3D音效的实现效果程序,参考这个程序,也可以写出3D音效的作品。(关闭翻译英语中文德语检测语言 中文(简体)英语日语 翻译文字或网页 3D音效的实现效果程序,参考这个程序,也可以写出3D音效的作品 请键入文字或网站地址,或者上传文档。 取消 3D yīnxiào de shíxiàn xiàoguǒ chéngxù, cānkǎo zhège chéngxù, yě kěyǐ xiě chū 3D yīnxiào de zuòpǐnThe realization of 3D sound effect program, refer to this program, you can also write 3D sound works)
一个VRML的示例,通过鼠标点击可以使场景内的灯管发光(An example of a VRML through mouse clicks can make a scene inside the lamp light)
一个VRML的示例,通过鼠标点击可以使场景内的灯管发光(An example of a VRML through mouse clicks can make a scene inside the lamp light)
基于PCL的三维点云模型表面主曲率估计的具体实现(estimation of the principal curvature)
基于PCL的三维点云模型表面主曲率估计的具体实现(estimation of the principal curvature)
3维圆柱面,可以上下左右不同视角观看,使用上下左右方向键操作(3D Cylinder)
3维圆柱面,可以上下左右不同视角观看,使用上下左右方向键操作(3D Cylinder)
说明: 三维均匀介质的高阶交错网格弹性波方程数值模拟(未加PML吸收边界条件),模拟结果以切边形式显示(Numerical simulation of three-dimensional homogeneous medium of high-order staggered elastic wave equation (not PML absorbing boundary conditions), the simulation results are displayed in the form of trimming)
三维均匀介质的高阶交错网格弹性波方程数值模拟(未加PML吸收边界条件),模拟结果以切边形式显示(Numerical simulation of three-dimensional homogeneous medium of high-order staggered elastic wave equation (not PML absorbing boundary conditions), the simulation results are displayed in the form of trimming)
exercis on osg programing in visuel basic c++
exercis on osg programing in visuel basic c++
osg cookbook 中的源代码,里面有OSG和CG的结合,OSG和CEGUI的结合,OSG与QT的结合以及PHYSX的结合。(the source code of OSGCOOKBOOK,include integration of OSG and CG,CEGUI,QT and physx)
osg cookbook 中的源代码,里面有OSG和CG的结合,OSG和CEGUI的结合,OSG与QT的结合以及PHYSX的结合。(the source code of OSGCOOKBOOK,include integration of OSG and CG,CEGUI,QT and physx)
Teach you the pipeline of 3D object, especially the perpective project