-
exoosg
exercis on osg programing in visuel basic c++
- 2013-11-09 19:19:42下载
- 积分:1
-
daima
说明: 三维地形实时动态显示的核心代码---来自<<Visual C++ 编程技巧典型案例解析>>(Real-time dynamic display of three-dimensional topography of the core code--- from <<Visual C++编程技巧典型案例解析>>)
- 2008-09-15 21:27:57下载
- 积分:1
-
VSP_SE
说明: 自己编写的一个VC++程序,打开可执行程序后可以读取wave文件,此时程序将在客户区绘制波形图;之后可以计算短时能量、短时过零率和自相关函数,并且在客户区依次显示函数图像。(own VC prepared by a procedure to open executable wave after reading documents, this process will draw customers District waveform diagram; after short-term energy can be calculated, short-term rates and zero autocorrelation function, District customers in the sequence of images function.)
- 2006-05-14 18:53:35下载
- 积分:1
-
O3lidar
说明: 处理激光雷达数据,计算臭氧的程序。学大气学和激光雷达的人明白。(Processing of laser radar data to calculate the ozone process. Study atmospheric science and laser radar understand.)
- 2008-11-09 10:31:43下载
- 积分:1
-
07_BumpTexture
本例描述了在D3D中球形纹理的映射。高级纹理的映射(This example describes the D3D in spherical texture mapping. Advanced texture mapping)
- 2009-01-19 15:04:17下载
- 积分:1
-
osgRecipes-master
osg cookbook 中的源代码,里面有OSG和CG的结合,OSG和CEGUI的结合,OSG与QT的结合以及PHYSX的结合。(the source code of OSGCOOKBOOK,include integration of OSG and CG,CEGUI,QT and physx)
- 2013-09-07 21:30:32下载
- 积分:1
-
12345678
大规模地形渲演算法,支持LOD处理,是实现虚拟现实的一种方法(Virtural Realy)
- 2012-02-07 14:27:06下载
- 积分:1
-
Oakland
点云数据集,用于点云数据的学习实验,wrl格式,可以用meshlab软件打开使用(Point cloud data set for point cloud data learning experiment, wrl format that can be opened using software with meshlab)
- 2016-06-23 15:16:27下载
- 积分:1
-
dragon.ply
斯坦福大学的点云数据,龙模型,对于学习点云来说是非常好的实验资料(The point cloud data of Stanford University, dragon model, for learning point cloud is very good experimental data)
- 2020-11-08 08:59:48下载
- 积分:1
-
Gouraud
转动的彩色立方体(1~2人)谭飞、吴颖颖
1) 绘制一个不停转动的彩色立体球,可以绕着任意方向旋转;
2) 采用一定的光照明技术,考虑环境光、反射光以及镜面光的作用;
3) 采用消隐算法,体现立方体表面的遮挡关系;
4) 具有较好的动画效果,消除闪烁现象;
5) 不可以采用OpenGL中的函数。
(Rotating color cube (1 ~ 2)谭飞,吴颖颖1) draw a non-stop rotation of the color three-dimensional ball, you can spin around in any direction 2) the use of certain lighting technology, consider the ambient light, reflected light and the mirror The role of surface light 3) the use of blanking algorithm, reflecting the relationship between cube block surface 4) has good animation effects, to eliminate flicker phenomenon 5) can not be used in a function of OpenGL.)
- 2020-06-30 19:40:01下载
- 积分:1