▍1. Petzold.Media3D
Petzold写的《精通windows 3D 图形程序设计》中推荐的源码。(Petzold wrote, " proficient in windows 3D graphics programming" in the recommended source.)
Petzold写的《精通windows 3D 图形程序设计》中推荐的源码。(Petzold wrote, " proficient in windows 3D graphics programming" in the recommended source.)
一个计算低RE数的两方程湍流模型,对学习UDF的同学帮助较大(A calculation of the number of low-RE turbulence model for the students to learn more helpful UDF)
一个计算低RE数的两方程湍流模型,对学习UDF的同学帮助较大(A calculation of the number of low-RE turbulence model for the students to learn more helpful UDF)
说明: directx12 3d 游戏开发实战 源码(Directx12 3D game development actual combat source code)
一个微软自带的DirecX程序的例子,相当经典!(A DirecX Microsoft' s own example of the procedure, very classic!)
DirectX开发的一个弹球例子,可以模拟弹球的运行轨迹(DirectX development of a pinball example, can simulate the operation of pinball trajectory)
QT+directshow实现UVS摄像头预览及显示图像(Realization of UVS Camera Preview and Display Image by QT+directshow)
说明: QT+directshow实现UVS摄像头预览及显示图像(Realization of UVS Camera Preview and Display Image by QT+directshow)
D3D扑克小游戏,自主研发的D3D小游戏,实现D3D基础,注解非常清楚(D3D poker game, and independent R )
#include <windows.h> #include "d3d9.h" #include "main.h" tDirect3DCreate9 oDirect3DCreate9; IDirect3D9 *APIENTRY hkDirect3DCreate9(UINT SDKVersion) { IDirect3D9 *d3dint = oDirect3DCreate9(SDKVersion); if( d3dint != NULL ) { hkIDirect3D9 *ret = new hkIDirect3D9(&d3dint); add_log("Direct3DCreate9(%i) succeeded...", SDKVersion); add_log("Hooked Direct3D9 interface: 0x%x -> 0x%x", ret->m_pD3Dint, ret); } else add_log("Direct3DCreate9(%i) failed...", SDKVersion); return d3dint; }
说明: #include #include "d3d9.h" #include "main.h" tDirect3DCreate9 oDirect3DCreate9; IDirect3D9 *APIENTRY hkDirect3DCreate9(UINT SDKVersion) { IDirect3D9 *d3dint = oDirect3DCreate9(SDKVersion); if( d3dint != NULL ) { hkIDirect3D9 *ret = new hkIDirect3D9(&d3dint); add_log("Direct3DCreate9(%i) succeeded...", SDKVersion); add_log("Hooked Direct3D9 interface: 0x%x -> 0x%x", ret->m_pD3Dint, ret); } else add_log("Direct3DCreate9(%i) failed...", SDKVersion); return d3dint; }
2D游戏下,实现如何使用静态滚动游戏背景(doing static scrolling game background.)
说明: 2D游戏下,实现如何使用静态滚动游戏背景(doing static scrolling game background.)
说明: DirectX编程:Alpha混合示例程序(DirectX programming: alpha mixed sample program)
使用C#,开发三维仿真。主要使用DirectX。(Simulation three dimensional simulation)
directxtextures0.1.win32 program.
觀察 directshow filter 是否運作正常(check the directshow filter function normally.)
C# 非常漂亮的界面,使用C#语言和DirectX编写(C# Moden Interface)
directshow视频采集很不错的东西(directshow video capture)
基于DirectShow对USB摄像头的控制和录制的一个小例子。(DirectShow based on the USB camera control and recorded a small example.)