Land3
代码说明:
在OpenGL中实现地形的基于四叉树的LOD算法(Implemented in the OpenGL-based Terrain Quadtree LOD algorithm)
文件列表:
Land3
.....\3DMath.cpp
.....\3DMath.h
.....\app.cpp
.....\app.h
.....\config.ini
.....\data
.....\....\pak.zip
.....\....\vars.raw
.....\Debug
.....\.....\3DMath.obj
.....\.....\app.obj
.....\.....\BuildLog.htm
.....\.....\font.obj
.....\.....\game.obj
.....\.....\glFrustum.obj
.....\.....\image.obj
.....\.....\Land3.pch
.....\.....\Roam.obj
.....\.....\system.obj
.....\.....\t300.pdb
.....\.....\unpak.obj
.....\.....\unzip.obj
.....\.....\vc60.idb
.....\.....\vc70.idb
.....\.....\vc70.pdb
.....\.....\winmain.obj
.....\font.cpp
.....\font.h
.....\game.cpp
.....\game.h
.....\glFrustum.cpp
.....\glFrustum.h
.....\image.cpp
.....\image.h
.....\jpeg.h
.....\jpeg.lib
.....\Land3.dsp
.....\Land3.dsw
.....\Land3.ncb
.....\Land3.opt
.....\Land3.plg
.....\Land3.sln
.....\Land3.vcproj
.....\log.txt
.....\readme-eng.txt
.....\readme-rus.txt
.....\Roam.cpp
.....\Roam.h
.....\system.cpp
.....\system.h
.....\t300-r.exe
.....\t300.exe
.....\unpak.cpp
.....\unpak.h
.....\unzip.c
.....\unzip.h
.....\winmain.cpp
.....\winmain.h
.....\zconf.h
.....\zip.lib
.....\zlib.h
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