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game3dlod_080617

于 2009-04-10 发布 文件大小:1133KB
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下载积分: 1 下载次数: 29

代码说明:

  该源码为Thatcher Ulrich的游戏引擎测试器。是一个实验性和非实验性的面向游戏和图形的代码的混杂集合。可以利用该引擎LOD四叉树的算法。在大型3D游戏中,大规模室外地形真实感渲染是个室外渲染引擎的核心部分。而实现一个大规模的地形渲染系统的关键是怎么简化地形,抛弃不必要的渲染动作(如看渲染不见的三角形和不必要的细节)来加快渲染速度。 该代码支持3D网络游戏,有客户端和服务器端,语言使用C++,支持Linux, WIN32,可以参考demo程序。 编译可以在WIN32下,有Visual Studio 2005/2003工程。(The source code for Thatcher Ulrich' s game engine tester. Is an experimental and non-experimental graphics-oriented games and the mixed set of code. Can make use of the engine Quadtree LOD algorithms. In large-scale 3D games, realistic rendering of large-scale outdoor terrain is outside the core of the rendering engine. And the realization of a large-scale terrain rendering system, the key is how to simplify terrain, abandoned rendering unnecessary action (such as not playing up to see the details of the triangle and unnecessary) to speed up the rendering speed. The code to support the 3D online games, there are client and server-side language to use C++, support for Linux, WIN32, can refer to demo program. WIN32 can compile under Visual Studio 2005/2003 project.)

文件列表:

base
....\component_hackery.cpp
....\configvars.cpp
....\configvars.h
....\container.cpp
....\container.h
....\cschema.h
....\demo.cpp
....\demo.h
....\dlmalloc.c
....\dlmalloc.h
....\ear_clip_triangulate.h
....\ear_clip_triangulate_float.cpp
....\ear_clip_triangulate_impl.h
....\ear_clip_triangulate_sint16.cpp
....\file_util.cpp
....\file_util.h
....\grid_index.h
....\image.cpp
....\image.h
....\image_filters.cpp
....\jpeg.cpp
....\jpeg.h
....\logger.cpp
....\logger.h
....\Makefile
....\Makefile.in
....\membuf.cpp
....\membuf.h
....\ogl.cpp
....\ogl.h
....\png_helper.cpp
....\png_helper.h
....\postscript.cpp
....\postscript.h
....\smart_ptr.h
....\Stackwalker.cpp
....\Stackwalker.h
....\test_ogl.cpp
....\triangulate.h
....\triangulate_float.cpp
....\triangulate_impl.h
....\triangulate_sint32.cpp
....\tu_config.h
....\tu_file.cpp
....\tu_file.h
....\tu_file_SDL.cpp
....\tu_gc.h
....\tu_gc_singlethreaded_marksweep.cpp
....\tu_gc_singlethreaded_marksweep.h
....\tu_gc_singlethreaded_refcount.h
....\tu_gc_test.cpp
....\tu_gc_test_impl.h
....\tu_loadlib.cpp
....\tu_loadlib.h
....\tu_math.h
....\tu_memdebug.h
....\tu_opengl_includes.h
....\tu_queue.h
....\tu_random.cpp
....\tu_random.h
....\tu_swap.h
....\tu_timer.cpp
....\tu_timer.h
....\tu_types.cpp
....\tu_types.h
....\utf8.cpp
....\utf8.h
....\utility.cpp
....\utility.h
....\vert_types.h
....\zlib_adapter.cpp
....\zlib_adapter.h
bin
...\gameswf.exe
...\libgameswf.dll
...\libgameswf.lib
...\mydb.dll
...\mydb.lib
...\sysinfo.dll
...\sysinfo.lib
compatibility_include.h
config
gameswf
.......\extensions
.......\..........\lib3ds
.......\..........\......\gameswf_3ds_def.cpp
.......\..........\......\gameswf_3ds_def.h
.......\..........\......\gameswf_3ds_inst.cpp
.......\..........\......\gameswf_3ds_inst.h

.......\..........\......\teapot.3DS
.......\..........\......\test.fla
.......\..........\......\test.swf

.......\gameswf.h
.......\gameswf_abc.cpp
.......\gameswf_abc.h
.......\gameswf_action.cpp
.......\gameswf_action.h

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