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br
说明: 重叠文字避让程序及lisp源代码,地形图里重叠文字一次性解决问题。(Procedures and avoid overlapping text lisp source code, topographic maps in overlapping text disposable solve the problem.)
- 2013-06-13 07:21:58下载
- 积分:1
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matlab_toolbox_fast_marching
说明: 水平集(level set)中快进算法(fast marching)算法的matlab工具箱,内容很全面。(Level Set (level set), Fast Forward algorithm (fast marching) algorithm m atlab Toolbox, which is very comprehensive.)
- 2006-02-21 14:12:53下载
- 积分:1
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scanalyze-1.0.3_source_code
斯坦福大学开发的一个三维点云重构生成网格,进一步生成NURBS曲面并加光照效果的系统。可以实现对生成的三维图形旋转,移动和多个角度图形的拼接(Stanford University in the development of a 3D point cloud generation reconfigurable mesh, NURBS surface generation further increases and the effect of illumination system. Generation can be achieved on the 3D graphics rotation, movement and different angles graphics Mosaic)
- 2007-03-21 20:44:34下载
- 积分:1
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3333
基于2D轮廓的三维模型相似性比较研究
在游戏开发和机械建模 常用的方法
- 2009-04-11 00:21:12下载
- 积分:1
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PCL体素栅格滤波器
说明: 基于PCL的点云滤波中的体素栅格滤波算法,将点云数量过于庞杂的点云文件进行简化但保留其特征,减少后续处理的计算量(PCL VoxelGrid filter)
- 2020-09-18 09:27:55下载
- 积分:1
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CURVE-CALC
只需改变结构的内外半径即可即可求解杆状结构和管状结构的相速度和群速度的频散曲线。(Just change the structure of the inner and outer radii can be solved phase velocity dispersion curves and the group velocity of the rod-shaped structures and tubular structures.)
- 2014-12-19 10:50:08下载
- 积分:1
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asw
立体匹配 asw算法实现 立体匹配经典局部算法(adapsive support weight algrithom)
- 2013-10-11 08:14:52下载
- 积分:1
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lizi
采用C++语言,Direct3D下用shader实现简单粒子的源码,初学者可借鉴(Using C++ language, achieved under Direct3D shader source code using simple particles, beginners can learn)
- 2014-04-03 22:26:51下载
- 积分:1
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2dmusic
自己写的均匀圆阵,矩形阵的方向图 画法。大家共享!(himself wrote of a uniform circular array, the array of rectangular picture in the direction of France. Share!)
- 2021-03-19 12:09:19下载
- 积分:1
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project
说明: 课程设计的主要内容为开发一个实时绘制大规模三维场景的程序系统.必做部分:
1、学习3DS Max 的基本功能,并采用3DS Max 对三维场景进行建模,要求
场景中包含建筑物、道路、天空等基本元素,实现场景的纹理贴图功能。
2、通过3DS Loader 读取场景数据。。
3、学习并使用OpenGL 或DirectX 3D 实时绘制上述场景。
4、提供用户界面,并实现场景的交互漫游功能。
选做部分:
1、在场景中添加了三维地形。
2、实现雾这种气象条件的实时绘制。
3、实现计算机动画技术,飞机在天空中飞,圆环在不停的运转。
4、阴影的绘制
5、在场景中添加了喷泉。
6、实现Billboard 绘制技术。
7、添加了美妙的背景音乐。
(The main content of curriculum design for the development of a real-time rendering system of procedures for large-scale three-dimensional scene (running
Interface, refer to Figure 1), including part and the election will be made part (where part of the requirements to achieve Optional
2 to 3
Or more than function).
Will be part of:
1, learning the basic functions of 3DS Max, and three-dimensional scene using 3DS Max for modeling, requirements
Scene includes buildings, roads, skies and other basic elements, to achieve the texture mapping function of the scene.
2, read the scene data by 3DS Loader. .
3, learn and use OpenGL or DirectX 3D real-time rendering the scene.
4, provide the user interface and interaction to achieve the scene roaming.
Optional parts:
1, in the three-dimensional terrain scenes added.
2, the fog that weather conditions to achieve real-time rendering.
3, the realization of computer animation technology, aircraft flying in the sky, circle in)
- 2011-04-16 21:32:57下载
- 积分:1