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7463744
如何实现程序闪屏效果,C++Builder精选编程学习源码,很好的参考资料。(How to realize the procedure of splash effect, C++Builder select learning programming source code, a good reference.)
- 2013-11-22 06:11:41下载
- 积分:1
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PLCSIM_V54
s-7 300 模拟运行软件,对编辑好的西门子PLC程序进行模拟(failed to translate)
- 2010-06-12 09:39:12下载
- 积分:1
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dynamic-channel-allocation
GSM网络的动态信道分配,对于初学这方面的同学有很大帮助(GSM network, dynamic channel allocation, for the beginner in this area of great help to students)
- 2011-11-29 09:48:27下载
- 积分:1
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GPS-easysuit
matlab处理GPS数据的学习用代码。共5个部分附带说明书。包括第一部分GPS时间系统、第二部分Rinex文件读取、第三部分接收机的地心地固位置计算、第四部分基于伪距码的基线解算、第五部分双差解算(GPS data processing matlab learning with the code. A total of five parts with manual. GPS time system includes a first portion, a second portion Rinex file read, the third part of the ground EarthFixed receiver position calculation, the fourth part of the pseudo-code based on the baseline solution, the fifth part of the double difference solver)
- 2013-09-11 17:22:47下载
- 积分:1
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Tree-tuyen-tinh
THEM MOT FILE CPP NUA NAY
- 2013-06-14 16:40:14下载
- 积分:1
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GSMPlus01
GSM GPRS GSMPlus 01 Hong Hai
- 2013-03-27 16:03:19下载
- 积分:1
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GPS_Net_adjustment
用于读取GPS标准文件格式RINEX中的导航文件N文件和观测文件o文件,运用双差模型进行单基线解算(Standard file format used to read GPS navigation files in RINEX files and observation files N o files, the use of double-difference model for single baseline solution)
- 2013-11-21 09:59:25下载
- 积分:1
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DateInput
说明: C++ BUILDER日期输入控制,可以自动识别输入格式(C++ BUILDER date input code)
- 2010-03-28 16:36:21下载
- 积分:1
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bm_level_logo_ai
tracker for gps config setter
- 2013-09-10 17:43:49下载
- 积分:1
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xy64
用BCB6.04编写的舍6入5看齐,奇进偶不进的数值修约法
根据GB8170—87《数值修约规则》[2]及GB3101—93附录B《数值修约规则》[3],修约时不能简单地采用“4舍5入”的办法。应遵循的原则是:①拟舍弃的数字的最左一位数字等于、小于4,则舍去;大于、等于6,则进1。②拟舍弃数字的最左一位数字等于5,若其右边数字并非全部为“0”时,则进1;其右边数字皆为“0”时,所拟保留的末位数字若为奇数则进1,若为偶数或“0”则不进。(BCB6.04 prepared with care in line 6 to 5, Ki Jin Jin does not even repair some of the numerical method in accordance with GB8170-87 Numerical revision of the rules [2] and GB3101-93 Appendix B Numerical revision of the rules [3], when revision can not simply use 4 homes 5 in approach. Should follow the principle is: ① to give up most of the figures, a figure equivalent to the left, less than 4, then rounding greater than, equal to 6, then enter 1. ② figures to be the most left-up a digital equivalent to 5, if not all of the right figure for the 0 , then enter 1 its right figures are 0 when the bottom of the figures to be retained if it is an odd number into 1, if an even number or 0 does not enter.)
- 2008-04-25 11:58:05下载
- 积分:1