▍1. OpenGl_nice_camera
1个OpenGl第1人称摄像头,移动还能上高房街梯级,实用(1 OpenGl first person camera, mobile can also on the high street steps, practical)
1个OpenGl第1人称摄像头,移动还能上高房街梯级,实用(1 OpenGl first person camera, mobile can also on the high street steps, practical)
opengl实现的小型的房间布局 实现的有凳子 茶壶 灯光(opengl implementation to achieve the layout of a small room with benches pot lights)
用VC的opengl编制的虚拟现实的例子,是房间及电脑的表达,通过鼠标的左右键可进行平移、旋转等操作。(VC with the opengl prepared examples of virtual reality is the expression of the room and computer, through the left and right mouse button can be translation, rotation and other operations.)
OpenGL3D房间场景,可漫游移动,房间内有桌椅等简单家具。(OpenGL3D room scene, can roam, room with table and chair, and other simple furniture.)
这是一个三维场景,三维场景包括一个房子,门,窗,一圈栅栏,一条小路。(This is a three-dimensional scene. The three-dimensional scene includes a house, a door, a window, a fence and a path.)
用OpenGL设计的房屋,用OpenGL设计的房屋,(OpenGL house)
实现机器人场景漫游~~还有房子的搭建~~ 包含简单的房屋场景搭建~~(Robot roaming the scene ~ ~ ~ ~ there is a house built housing that contains a simple scene set up ~ ~)
其中包含地形生成,场景漫游,碰撞检测,场景中模拟了河流,跳跃的鱼,喷泉,树木,水草,房屋,塔楼,楼梯,飘动的(I write three-dimensional point cloud to streamline the procedures for the three-dimensional laser scan data of the chord height- angle of law implementation)
opengl绘制房子,C++的源代码,动态场景(opengl draw a house, C++ source code, dynamic scenes)
OpenGL写的一个3D游戏引擎(OpenGL to write a 3D game engine)
基于OpenGL实现的汽车游戏。模拟了汽车运动的物理过程。使用了SDL和Boost,需要自行配置。(Based on the OpenGL car game. Simulate the physical process of motor sport. Use the SDL and Boost, needs its own configuration.)
基于OpenGL实现的汽车游戏。模拟了汽车运动的物理过程。使用了SDL和Boost,需要自行配置。(Based on the OpenGL car game. Simulate the physical process of motor sport. Use the SDL and Boost, needs its own configuration.)
OSG简易场景漫游胚子OSG简易场景漫游胚子OSG简易场景漫游胚子OSG简易场景漫游胚子(OSG simple scene roaming Peizi simple scene roaming Peizi OSG OSG OSG simple scene roaming Peizi simple scene roaming Cotyledons)
OPENGL,绘制兔子,萝卜,板车。实现纹理贴图视角移动运动阴影光照等等。(OPENGL, drawing rabbit, radishes, dray. Achieve texture mapping perspective shadow moving sports lighting and so on.)
OPENGL,绘制兔子,萝卜,板车。实现纹理贴图视角移动运动阴影光照等等。(OPENGL, drawing rabbit, radishes, dray. Achieve texture mapping perspective shadow moving sports lighting and so on.)
基于VS2010的一个读取3DS的opengl座椅程序,能对其旋转、缩放、和移动,有纹理的读取,采用了glut库编程。注意事项:3DS模型文件和对应的贴图文件要放在同一个文件夹中。(A reading of the 3DS seat OpenGL program based on VS2010, the rotation, scaling, and mobile, read a texture, using the glut database programming. Note: the 3DS model file and the corresponding texture files should be placed in the same folder.)
POWERVR SDK下OGLES2_WINDOWSMOBILE6_ARMV4I采用OpenGL ES编程实现3D效果例程(POWERVR SDK under OGLES2_WINDOWSMOBILE6_ARMV4I programming using OpenGL ES 3D effect routines)
POWERVR OpenGL SDK的 3D demo(POWERVR OpenGL SDK for 3D demo)
POWERVR SDK下OGLES2_WINDOWSMOBILE6_ARMV4I采用OpenGL ES编程实现3D效果例程(POWERVR SDK under OGLES2_WINDOWSMOBILE6_ARMV4I programming using OpenGL ES 3D effect routines)