▍1. 1.基于openGL的3D教室场景
一个基于OpenGL的3D教室场景,可漫游,代码量不多。(A OpenGL based 3D classroom scene that can roam with little code.)
一个基于OpenGL的3D教室场景,可漫游,代码量不多。(A OpenGL based 3D classroom scene that can roam with little code.)
OpenGL编程实现3D虚拟小车源码OpenGL Programming 3D virtual car source(OpenGL Programming 3D virtual car Source OpenGL Programming 3D virtual car source)
说明: 图形学作业,用opengl技术模拟了水波纹。(It's an app for computer graphics.)
说明: 程序利用OpenGl实现了树叶随着风力的大小随风飘动的效果(Achieved using OpenGl program leaves the size of the breeze as the wind effect)
光线跟踪算法(opengl),有阴影,有透明,有遮挡,但由于没有使用任何加速算法,生成速度较慢,约为28秒。(Ray tracing algorithm (opengl), with shadow, transparent, cover, but the absence of any acceleration algorithm used to generate slower, about 28 seconds.)
基于OpenGL的三维点云数据显示,可以选择浏览文件读入点云数据,鼠标点击、拖动和滑动可实现三维图形的旋转和缩放,最大可读入一百万个点,点云数据存在txt文件中,数据格式分别为x、y、z的坐标,具体以压缩文件中的3dcloud.txt为例(OpenGL-based 3D point cloud data show, you can browse the file is read into the point cloud PUC, mouse click, drag and swipe realized three-dimensional graphics rotation and scaling, maximum read in one million points, point cloud data exists txt file and data formats are x, y, z coordinates, specific to the compressed file 3dcloud.txt Case)
利用Opengl设定MFC的视图环境,三维显示三维数据,处理大量点云数据的显示旋转、平移、缩放等(use Opengl set MFC View environment, three-dimensional display of 3D data, handling a large number of point cloud data show rotation, translation, zooming, etc.)
基于mfc下的利用opengl绘制的一个,鼠标左键点击之后树叶开始像在风中一样摇曳(Based on the use of opengl MFC drawings of a, mouse the left key click leaves begin to like in the wind after as flare )
OpenGL实现三维火焰实时模拟;可切换视角;资源耗费少,系统要求底,实时性能好。(OpenGL implementation of real-time three-dimensional flame simulation can switch perspective resources to spend less, the system requirements at the end of better real-time performance.)
在mfc框架中用opengl编写的分形树,树叶能像在风中一样摆动,动感十足(In the framework of the written with opengl MFC fractal trees, leaves in the wind like the same swings, move move is very )
OPENGL场景绘制作业,一个院子,一个屋子,几棵树,喷泉、水池等。附当时的作业报告。(OpenGL Scene Rendering operations, a yard, a house and a few trees, fountains and ponds, and so on. Report of the operations report.)
CAA二次开发 简单示例 从对话框中按钮导入一个三维零件模型(CAA secondary development of a simple example from the button in the dialog box to import a three-dimensional part model)
说明: 使用VC6+OpenGL通过一个茶壶演示二维纹理和光照效果(需要GLUT的支持)(Using VC6+ OpenGL teapot demo through a two-dimensional texture and lighting effects (with the support of GLUT))
实现一个由openGL提供的基本体素构成的CSG树。要求设计有意义的物体,包括交、并、差运算。 (Realize a basic openGL voxel consisting of CSG tree. To design meaningful objects, including pay and poor computing.)
OpenGL实现的三维镂垫的生成、观察,旋转、评议、缩放等操作。包括键盘控制,右键菜单。(OpenGL, generating a three-dimensional engrave pad, observation, rotate, appraisal, scaling and other operations. Including keyboard control, right-click menu.)
计算机图形学理论与OpenGL编程实践_0(OpenGL Programming Computer Graphics Theory and Practice _0)
关于六自由度机械臂仿真的小程序,并应用到了OpenGL作为仿真工具,用来学习机械臂运动学正反解得(This is a program about 6-DOF arm manipulator s simulation. Using OpenGL as the simulation implementation and it is aimed to learn the arm s kinetic problem.)
采用OpenGL进行6自由度机械手的运动仿真,包括正运动学和逆运动学的求解(OpenGL 6 degrees of freedom manipulator motion simulation, including the solution of the forward kinematics and inverse kinematics)
主要是fluent动网格udf转动,适用于fluent初学和动网格初学(fluent AND UDF)
OpenGL模型库 三维交通场景仿真,创建道路网和通过外部文件添加车辆(OpenGLmodels library)