FireTest
代码说明:
OpenGL实现三维火焰实时模拟;可切换视角;资源耗费少,系统要求底,实时性能好。(OpenGL implementation of real-time three-dimensional flame simulation can switch perspective resources to spend less, the system requirements at the end of better real-time performance.)
文件列表:
FireTest(5.17)
..............\baiscobj.cpp
..............\baiscobj.h
..............\bottom.BMP
..............\bubble.bmp
..............\candle.bmp
..............\circle.bmp
..............\cloud.bmp
..............\clouds1.bmp
..............\clouds2.bmp
..............\clouds21.bmp
..............\Crate.bmp
..............\fire.bmp
..............\GLFont.cpp
..............\GLFont.h
..............\Grass2.bmp
..............\gress.bmp
..............\key.bmp
..............\Keyo.bmp
..............\LoadBMP.cpp
..............\LoadBMP.h
..............\LowKey.bmp
..............\MAINFRM.CPP
..............\MAINFRM.H
..............\MyFountain.aps
..............\MYFOUNTAIN.CLW
..............\MYFOUNTAIN.CPP
..............\MyFountain.dsp
..............\MYFOUNTAIN.DSW
..............\MYFOUNTAIN.H
..............\MYFOUNTAIN.NCB
..............\MYFOUNTAIN.OPT
..............\MYFOUNTAIN.PLG
..............\MyFountain.rc
..............\MYFOUNTAINDOC.CPP
..............\MYFOUNTAINDOC.H
..............\MYFOUNTAINVIEW.CPP
..............\MYFOUNTAINVIEW.H
..............\MYTEXTURE.CPP
..............\MYTEXTURE.H
..............\README.TXT
..............\RELEASE
..............\.......\baiscobj.obj
..............\.......\baiscobj.sbr
..............\.......\GLFont.obj
..............\.......\GLFont.sbr
..............\.......\LoadBMP.obj
..............\.......\LoadBMP.sbr
..............\.......\MainFrm.obj
..............\.......\MainFrm.sbr
..............\.......\MyFountain.bsc
..............\.......\MyFountain.exe
..............\.......\MyFountain.obj
..............\.......\MyFountain.pch
..............\.......\MyFountain.res
..............\.......\MyFountain.sbr
..............\.......\MyFountainDoc.obj
..............\.......\MyFountainDoc.sbr
..............\.......\MyFountainView.obj
..............\.......\MyFountainView.sbr
..............\.......\SET_SYS.obj
..............\.......\SET_SYS.sbr
..............\.......\StdAfx.obj
..............\.......\StdAfx.sbr
..............\.......\vc60.idb
..............\RES
..............\...\MYFOUNTAIN.RC2
..............\resource.h
..............\SET_SYS.cpp
..............\SET_SYS.h
..............\spark.bmp
..............\star.bmp
..............\Star1.bmp
..............\STDAFX.CPP
..............\STDAFX.H
..............\Tim.bmp
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