▍1. texture
3D_grid和D3D_2D例子中,使用到的贴图文件包。(3D_grid and D3D_2D example, use the map to the package.)
3D_grid和D3D_2D例子中,使用到的贴图文件包。(3D_grid and D3D_2D example, use the map to the package.)
光度立体视觉理论与应用,学期大作业,代码详细,有演示文档。 photometric stereo(Photometric stereo theory and application of the term big job, the code in detail, with presentation. photometric stereo)
实现三维重建功能 不很全面只是给刚接触的朋友一点指引(Three-dimensional reconstruction of functions is not very comprehensive guide to the new to the friends that)
基于 Crust 算法的三维点云重构物体表面程序(Simple surface recostruction program based on Crust algorithm Given a set of 3D points returns a triangulated tight surface.)
说明: 实时图形设计 3d场景漫游 3dmax模型 场景中包括树木 房屋 道路 移动小车 以及 billboard 绘制的树木 支持人机互动 场景漫游(This code is the assignment for our real-time graphic designing. It includes many scenes like houses,trees using the billboard skill, roads and the cars.)
说明: 课程设计的主要内容为开发一个实时绘制大规模三维场景的程序系统.必做部分: 1、学习3DS Max 的基本功能,并采用3DS Max 对三维场景进行建模,要求 场景中包含建筑物、道路、天空等基本元素,实现场景的纹理贴图功能。 2、通过3DS Loader 读取场景数据。。 3、学习并使用OpenGL 或DirectX 3D 实时绘制上述场景。 4、提供用户界面,并实现场景的交互漫游功能。 选做部分: 1、在场景中添加了三维地形。 2、实现雾这种气象条件的实时绘制。 3、实现计算机动画技术,飞机在天空中飞,圆环在不停的运转。 4、阴影的绘制 5、在场景中添加了喷泉。 6、实现Billboard 绘制技术。 7、添加了美妙的背景音乐。 (The main content of curriculum design for the development of a real-time rendering system of procedures for large-scale three-dimensional scene (running Interface, refer to Figure 1), including part and the election will be made part (where part of the requirements to achieve Optional 2 to 3 Or more than function). Will be part of: 1, learning the basic functions of 3DS Max, and three-dimensional scene using 3DS Max for modeling, requirements Scene includes buildings, roads, skies and other basic elements, to achieve the texture mapping function of the scene. 2, read the scene data by 3DS Loader. . 3, learn and use OpenGL or DirectX 3D real-time rendering the scene. 4, provide the user interface and interaction to achieve the scene roaming. Optional parts: 1, in the three-dimensional terrain scenes added. 2, the fog that weather conditions to achieve real-time rendering. 3, the realization of computer animation technology, aircraft flying in the sky, circle in)
说明: Kinect 控制3DMAX应用 可是实现扑捉人体动作(But to achieve application control 3DMAX Kinect capture human motion)
说明: 基于函数的曲线曲面绘制,以及beziar曲线曲面的绘制(Drawing curves and surfaces based on function, and the drawing of curves and surfaces beziar)
对虚拟现实的概念、特征、分类、应用、工具等的详细论述(The concept of virtual reality, characteristics, classification, applications, tools, etc. are discussed in detail)
读入3d海豚模型并生成平滑网格及渲染的程序(3d dolphin read and generate a smooth mesh model and the rendering process)
是VTK+QT的联合开发案例的所有源代码,精品,主要是医疗图像编程(Is VTK+ QT case of joint development of all the source code, fine, the main program of medical images)
用vtk+QT实现的MarchingCubes面绘制和光线投射体绘制,图形化洁面。(Surfacce rendering with MarchingCubes, Volume rendering with ray-casting, using QT+ VTK)
基于二维照片的体素法三维重建程序,重建之前进行误差分析,效果还可以。(Voxel-based method two-dimensional picture reconstruction process, before reconstruction error analysis, the effect can be.)
LOD地形小演示 内容不多全是基本知识 用于学习事实地形 (Terrain LOD few small presentations for learning basic knowledge of all the fact that the terrain)
三维图形的切割就是要把三维网格模型进行切割然后以等值线显示切面上的数值。运用适当的三维图形显示技术和可视化C++编成技术来实现的。(Three-dimensional graphics of the cut is to take three-dimensional grid model and then cut the contour values on the display section. Use of appropriate three-dimensional graphics display technology and visualization techniques to compiled C++ implementation.)
三维地形的模拟,用的工具是opengl,对于研究大规模地形的绘制非常有用,把源码拿出来与大家分享(Three-dimensional terrain modeling, using tools opengl, for the study of large-scale terrain rendering is very useful to share with you source out)
自己按照网上的源码做的3D图形变化的修改,实现一个BMP图片的旋转,基本实现,但还没有完全完成(Your online source according to the 3D graphics make changes changes to implement a BMP image of the rotation, basically, but not entirely complete)