▍1. Important-QuadTreeLOD
基于DEM的三维地形绘制,通过四叉树实现LOD细节层次结构(DEM-based three-dimensional terrain rendering by Quadtree LOD hierarchy details)
基于DEM的三维地形绘制,通过四叉树实现LOD细节层次结构(DEM-based three-dimensional terrain rendering by Quadtree LOD hierarchy details)
电离层三维数字射线追踪,可根据电离层参数获取群路径与地面距离的关系(Ionosphere 3D dimensional numerical ray tracing,the group can obtain the relationship between the path and the ground distance of ionospheric parameters)
这是一个基于ct的三维图像重建,有很好的效果 欢迎大家下载!(this is base ct 3d reconstruction,weicome to read it)
格子玻尔兹曼的3D程序代码 有需要的可以下载下来参考(Lattice Boltzmann need a 3D program code can be downloaded the reference)
切片软件,实现3D模型的切片处理,对模型处理的一些算法(Slice software, slicing the 3D model, the model number of the processing algorithms)
网格简化程序基于3D三角网格简化,代码简单实用,而且非常有效的节省时间(meshsimplification is a C++ library and set of utilities for input, output, and basic manipulation of 3D triangle meshes. The goals of the code are ease of use and efficiency, possibly at the expense of some generality.)
计算机图形学重要参考。对理解OpenGL和D3D的渲染过程有重要帮助。(Computer graphics is a vast field that is becoming larger every day. It is impossible to cover every topic of interest, even within a specialization such as CG rendering. For many years, Noriko Kurachi has reported on the latest developments for Japanese readers in her monthly column for CG World. Being something of a pioneer herself, she selected topics that represented original and promising new directions for research. Many of these novel ideas are the topics covered in The Magic of Computer Graphics. Starting the basic behavior of light, the first section of the book introduces the most useful techniques for global and local illumination using geometric descriptions of an environment. The second section goes on to describe image-based techniques that rely on captured data to do their magic. In the final section, the author looks at the synthesis of these two complementary approaches and what they mean for the future of computer graphics.)
运用Visual C++编译器实现的3D图像变成代码,主要实现图像绘制(Using Visual C++ compiler implements the 3D image into a code, the main image rendering)
说明: 基于Direct3d的图形学入门代码,9个星球的自转公转,矩阵变换的运用基础(The use of graphics-based foundation Direct3d entry code, nine planets revolve rotation matrix transformation)
离散元软件3DEC软甲隧道分析实例,考虑了节理分布情况以及各种支护结构单元,建模技术较高,有助于避免自带生成器的伪节理影响(Discrete element analysis software 3DEC soft-tunnel instance, consider the joint distribution as well as supporting a variety of structural units, higher modeling techniques to help avoid pseudo generator comes joints affected)
2D凸多边形的三角网格生成,可用gridgen。(2D triangular convex polygon mesh generation, available gridgen.)
opengl program for stars written in c.the points blink like stars in the sky.it was written in dev c++ platform.
XNA读取fbx模型的示例,能够播放骨骼蒙皮动画(Example XNA read fbx model, capable of playing skinned animation)
d3d dll文件,3dsmax9 必不可少的文件系统,有了它,你可以尽情的徜徉在3D的世界里(d3d dll file)
3D的效果,逼真的视觉享受,真实的场景。(3D effects, realistic visual experience, the real scene.)
3D图形编程,让你形象的看到一座山峰,同时也能举一反三运用到其他画图的方面。(3D graphics programming, so you see the image of a mountain, but also can be applied to other aspects of replicability drawing.)
点云压缩 三维显示 数据输出到文本,并实现数据的输出和保存(point cloud)