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flow3d中的源代码,适用于flow3d的二次开发,希望对大家有所帮助(source code in the flow3d flow3d apply to the second development, we want to help)
转动的彩色立方体(1~2人)谭飞、吴颖颖 1) 绘制一个不停转动的彩色立体球,可以绕着任意方向旋转; 2) 采用一定的光照明技术,考虑环境光、反射光以及镜面光的作用; 3) 采用消隐算法,体现立方体表面的遮挡关系; 4) 具有较好的动画效果,消除闪烁现象; 5) 不可以采用OpenGL中的函数。 (Rotating color cube (1 ~ 2)谭飞,吴颖颖1) draw a non-stop rotation of the color three-dimensional ball, you can spin around in any direction 2) the use of certain lighting technology, consider the ambient light, reflected light and the mirror The role of surface light 3) the use of blanking algorithm, reflecting the relationship between cube block surface 4) has good animation effects, to eliminate flicker phenomenon 5) can not be used in a function of OpenGL.)
用MFC实现的3D图形学中的立方体,可旋转,有三种投影方式,正交,透视,斜投影三种(MFC achieved with 3D graphics in the cube can be rotated in three projection mode, orthogonal, perspective, oblique projection of three)
用于点云切片功能的实现,非常好用,可以计算密度、厚度、等内容(For point cloud slicing feature to achieve very easy to use, you can calculate the density, thickness, etc.)
这是微软Win8 上宣布放弃Mirror driver之后推荐采用的抓屏技术, 全部基于D3D/DXGI技术, 效率非常高, 并且包含变化区域和屏幕鼠标光标。它的缺点是没法抓取某个窗口的内容 。(This is a renounced Mirror driver after Microsoft Win8 recommended screen capture technology, all based D3D/DXGI technology, efficiency is very high, and contains changes in the regional and screen mouse cursor. The disadvantage is that the contents of a window can not crawl.)
osg学习入门基础,Open?Scene?Graph(简称OSG)使用OpenGL技术开发,是一套基于C++平台的应用程序接口(API),它让程序员能够更加快速、便捷地创建高性能、跨平台的交互式图形程序。(Introduction to OSG learning)
说明: osg学习入门基础,Open?Scene?Graph(简称OSG)使用OpenGL技术开发,是一套基于C++平台的应用程序接口(API),它让程序员能够更加快速、便捷地创建高性能、跨平台的交互式图形程序。(Introduction to OSG learning)
建立3D图像,常用于修改MOD,习惯使用玛雅来建立(Create a 3D image, often used to modify MOD)
说明: 建立3D图像,常用于修改MOD,习惯使用玛雅来建立(Create a 3D image, often used to modify MOD)
The perfect texture mapping Algorithm example from scratch no DirectX, OpenGL etc ... This source code working fine but not optimized and contains many artless ideas because it specific to training the beginners and the students ...
说明: The perfect texture mapping Algorithm example from scratch no DirectX, OpenGL etc ... This source code working fine but not optimized and contains many artless ideas because it specific to training the beginners and the students ...
osgEarth的地形分页流程,我大致的写一下,感兴趣的话,大家可以去代码中看看,以MPEngine为例(osg tile TilePagedLOD* plod = new TilePagedLOD( _engineUID, _liveTiles, _deadTiles ); plod->setCenter ( bs.center() ); plod->addChild ( tileNode ); plod->setFileName( 1, Stringify() << tileNode->getKey().str() << "." << _engineUID << ".osgearth_engine_mp_tile" );)
说明: osgEarth的地形分页流程,我大致的写一下,感兴趣的话,大家可以去代码中看看,以MPEngine为例(osg tile TilePagedLOD* plod = new TilePagedLOD( _engineUID, _liveTiles, _deadTiles ); plod->setCenter ( bs.center() ); plod->addChild ( tileNode ); plod->setFileName( 1, Stringify() getKey().str()
模拟TUIO点击功能设置,可以直接发送请求到数据中(Simulate TUIO click function settings to send requests directly to data)
说明: 模拟TUIO点击功能设置,可以直接发送请求到数据中(Simulate TUIO click function settings to send requests directly to data)
实现如何使用顶点vertex来创造一个正方体(Implement a cube by using vertex)
说明: 实现如何使用顶点vertex来创造一个正方体(Implement a cube by using vertex)
理科生的浪漫,表白女生,三维心形动态图,还有文字(Romance of Science Students)