▍1. REmodel
一个计算低RE数的两方程湍流模型,对学习UDF的同学帮助较大(A calculation of the number of low-RE turbulence model for the students to learn more helpful UDF)
一个计算低RE数的两方程湍流模型,对学习UDF的同学帮助较大(A calculation of the number of low-RE turbulence model for the students to learn more helpful UDF)
一个计算低RE数的两方程湍流模型,对学习UDF的同学帮助较大(A calculation of the number of low-RE turbulence model for the students to learn more helpful UDF)
一个微软自带的DirecX程序的例子,相当经典!(A DirecX Microsoft' s own example of the procedure, very classic!)
DirectX开发的一个弹球例子,可以模拟弹球的运行轨迹(DirectX development of a pinball example, can simulate the operation of pinball trajectory)
D3D扑克小游戏,自主研发的D3D小游戏,实现D3D基础,注解非常清楚(D3D poker game, and independent R )
说明: DirectX编程:Alpha混合示例程序(DirectX programming: alpha mixed sample program)
directxtextures0.1.win32 program.
觀察 directshow filter 是否運作正常(check the directshow filter function normally.)
directshow视频采集很不错的东西(directshow video capture)
This is a code stub from a game I am working on. You will need to have DirectX 7.0 installed or higher. I will give you two sample effects when using a force-feedback joystick. The first one is an Explosion force feedback effect, the other one is a Gunfire effect. You will have to enum your own Joystick object.
这个是使用directshow编写的视频播放小工具,是命令行界面的(This is written using directshow video player gadget that is a command-line interface)
Developing a GUI in C++ and DirectX
Developing a GUI in C++ and DirectX
DirectX 9.0 3D 游戏开发编程基础 对初学者很有用
DirectX 9.0 3D 游戏开发编程基础 对初学者很有用
DirectX编写绘制旋转的盒子,便于新手学习如何设置世界矩阵,投影举证(DirectX prepared draw the rotating box, easy for novices to learn how to set the world matrix, projection proof)
DirectX编写绘制旋转的盒子,便于新手学习如何设置世界矩阵,投影举证(DirectX prepared draw the rotating box, easy for novices to learn how to set the world matrix, projection proof)
基于directx 8.0的贪吃蛇程序,是一个课程设计写的,可以通过串口通信控制该程序,在没有串口的情况下也可以使用(Snake procedures based directx 8.0 is a program designed to write, through serial communication control the program, in the case of no serial port can also be used)
DirectX 9.0 3D游戏开发编程基础源代码 初始化Direct3D,绘制流水线,光照,纹理映射,融合,网格,粒子系统,着色器(DirectX 9.0 3D Game Development Programming source code Initializing Direct3D, drawing line, light, texture mapping, integration, grid, particle systems, shaders)
DirectX 9.0 3D游戏开发编程基础源代码 初始化Direct3D,绘制流水线,光照,纹理映射,融合,网格,粒子系统,着色器(DirectX 9.0 3D Game Development Programming source code Initializing Direct3D, drawing line, light, texture mapping, integration, grid, particle systems, shaders)