▍1. DirectshowSourceFilter
用Directshow开发源Filter (Using Directshow Source Filter Development)
用Directshow开发源Filter (Using Directshow Source Filter Development)
directx 下实现的shader water(directx under the shader water)
通过directShow方式进行摄像头视频的抓取(DirectShow way through the video camera crawl)
Complete directshow for real job, mpeg1 filter.you will never find a project like this good.Its a hard work for me. 1.async filter 2.mpeg1 splitter 3.mpeg1/2 video filter 4.mpeg1/2 audio filter 5.ac3 filter by Jesse Stone, Taiwan. and thanks for many people,put the source code let my work make it good. msn:fatalfeel@hotmail.com
Introduction.To.Direct3D9中文版(翁云兵版)书附带源码(Introduction.To.Direct3D9 Chinese version (??soldiers Edition) book incidental source)
directshow 实现wave文件的播放 (directshow achieve wave broadcast documents)
directshow 的 示范例子。完成WAV 流的转换。(directshow demonstration examples. WAV flow completed the conversion.)
第六章源码,游戏框架输入和时钟引擎(CGameEngine_APP CGameEngine_Input CGameEngine_Timer)(Chapter VI source, Game clock input and engines (CGameEngine_APP CGameEngine_I nput CGameEngine_Timer))
this directshow application for video editing. i wish it help you. (this directshow application for a video e diting. i wish it help you.)
使用DirectX对硬件进行处理程序(Visual 从++ 6。0)(use DirectX right hardware for treatment (from the Visual++ 6. 0))
DirectDraw 制作的爆炸效果使用演示(DirectDraw produced by the effects of the use of explosive demonstration)
说明: DirecX 教程书籍,用于开发DirecX Graphic and Programming book(DirecX guide books for the development and DirecX Graphic Programming book)
说明: 这是一个对DirectDraw接口进行封装的类库,使你可以更加快速、容易地进入DirectDraw的世界。 (this is a DirectDraw interface class library package, so you can more rapidly, easier access to DirectDraw world.)
说明: 一个演示DirectX中使用Stencil的程序,所有的代码都自己编写.并且附带了编程心得.(a demonstration of the use of DirectX Stencil procedures, all the code to their preparation. fringe and the programming experience.)
说明: DirectX9.0 编程基础 点光源(DirectX 9.0 basis points Source Programming)
说明: 使用DirectShow播放Mpeg等媒体类型 VC开发环境(use DirectShow broadcast media types such as MPEG VC Development Environment)
说明: 实现大规模室外场景渲染技术,本程序使用基于严格的四叉树的方法建立一个LOD算法,并用该LOD算法实现了一个视点相关的动态多分辨率地形。采用多遍地面纹理,亮度图等技术来照明场景。同时DEMO还实现了Billboard,运动模糊,的功能。程序采用C++,模块化的结构让程序具有很高的可扩展性。 (achieve large-scale outdoor scene rendering technology, the use of procedures based on strict quadtree methods to establish a LOD algorithm, and the LOD algorithm with a view to achieve the dynamic multi-resolution terrain. Many times using ground texture, brightness map technology to lighting scenes. DEMO while also achieving the Billboard, motion blur, function. Adoption of C, the modular structure allows procedures with high scalability.)
用direct show 写的个播放器,可是实现最简单的播放、暂停、停止、截图等。(show with direct write-player, but to achieve the most simple play, pause, stop, and screenshots.)
要程序是利用DirectSound开发包进行编程的例了,希望能够给学习DirectSound编程的朋友一些帮助。(procedures to be used for DirectSound Development Kit Programming cases, I hope to be able to learn programming DirectSound friends help.)