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已选条件
  1. 编程语言:C++
  2. 代码类别:游戏引擎
  3. 发布时间:一年内
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1. 11.16

  使用外部程序来控制Flightgear的一种方法,非常值得学习。共两个压缩包,一个是获取数据的程序,一个是设置的程序。(Use an external program to control a method of Flightgear well worth learning. Total of two compression package, a program to get the data, and a set program.)

42
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254
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2021-04-22发布

2. OSGFrameWork

  最近学习OSG,下载了FreeSouth大侠的一个MFC框架RambleSystem,自己学习了一下,新建了一个单文档程序,改了其中一些bug,和大家分享一下。单文档程序实现的功能非常简单,就是打开显示osg文件。不过仍存在一个问题,例如打开一些osg文件显示模型不理想,估计是视口设置有问题;另外打开一些osg文件出现内存泄露。(Recent study OSG, download heroes of an MFC framework FreeSouth RambleSystem, you learn a little, a single document, new procedures, some of which changed the bug, and share with you. Program realization of the function of a single document is very simple to open display osg file. However, there are still a problem, such as opening a number of osg file display model is not satisfactory, as the population estimate is set to have problems other osg files appear to open a number of memory leaks.)

390
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250
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2021-04-15发布

3. CG_GMSV_EXPANTION_20121228_code

  魔力宝贝服务器gmsv拓展程序源码 通过本程序可添加随时在游戏里添加NPC,物品,宠物,战斗,等····(Magic Baby servers gmsv expand the program source code can be added at any time in the game to add NPC, objects, pets, fighting through this program, etc.)

75
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248
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2021-02-24发布

4. Unity

  C#实现对XBOx控制AGV小车,实现仓库管理自动化(C# realize XBOx control AGV car, realize warehouse management automation)

40
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203
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2020-12-13发布

5. Real-Time-3D-Terrain-Engines

  用d3d9实现的 实时地形引擎 中文翻译书加英文原版书加原代码。(To achieve real-time terrain with d3d9 Chinese translation engine original English books plus books plus the original code.)

58
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230
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2020-10-12发布

6. GSP-mir3

  gsp国际服泄露引擎,gsp国际服泄露引擎(GSP international service leak engine)

42
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198
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2020-10-06发布

7. cqsjaa

  淡漠夕阳传奇服务器C++源码,可以完整编译 (Indifferent legendary sunset server C++ source code)

135
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345
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2020-10-01发布

8. BLUE

  BLUE源码全都是传奇私服的开源源码 都在开服或者还在卖钱的登录器之类的物品(BLUE source all the legendary Sifu open source source code in open service or still make money registrar like items)

269
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213
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2020-08-09发布

9. 《direcX编程》光盘源代码

  DirectX游戏编程的随书源代码,高版本VS导入工程文件之后记得要重定位解决方案目标哦(Source code of book <<DirectX Game Programming>>.If open the Solution with high version of Visual Studio,remember to relocate the destination of solution.)

0
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166
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2020-06-18发布

10. 《direcX编程》光盘源代码

说明:  DirectX游戏编程的随书源代码,高版本VS导入工程文件之后记得要重定位解决方案目标哦(Source code of book .If open the Solution with high version of Visual Studio,remember to relocate the destination of solution.)

5
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167
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2020-06-18发布

11. 图形图像编程精粹 1 (英文版)

  这是一本讲解计算机图形学的经典书籍,虽然成书已久,但仍然有启迪意义(This is a classic book that introduce computer graphics.Although be written long years ago,it can also bring you an enlightenment.)

0
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189
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2020-06-18发布

12. 图形图像编程精粹 1 (英文版)

说明:  这是一本讲解计算机图形学的经典书籍,虽然成书已久,但仍然有启迪意义(This is a classic book that introduce computer graphics.Although be written long years ago,it can also bring you an enlightenment.)

2
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157
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2020-06-18发布

13. Game_Engine_Architecture-cn-sample

  介绍如何构造一个游戏引擎的书,学习游戏底层渲染必备(A book on how to build a game engine)

0
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110
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2019-04-26发布

14. Game_Engine_Architecture-cn-sample

说明:  介绍如何构造一个游戏引擎的书,学习游戏底层渲染必备(A book on how to build a game engine)

1
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156
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2019-04-26发布

15. bitstronger

  1 Introduction "BitStronger" is a Chinese chess computer game engine based on the Chinese Chess General Engine Protocol (UCCI). The project is developed in C++ and is licensed under the GPL. The current version runs on 32-bit Windows platforms. The engine communicates with the Chinese chess interface software supporting UCCI through standard input and standard output, enabling cross-platform and networked man-machine and machine-to-machine battles. For detailed instructions and program development documents, see the files in the docs directory that are distributed with the program.

0
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210
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2018-09-25发布

16. Vive-SRWorks-0.7.0.0-Unity-Experience

  vive pro SRWork sdk :vive 官方最新AR sdk 版本号为0.07 适用于vive pro版头盔 unity5.6.0以上(Vive pro SRWork sdk:vive official latest AR sdk version number is 0.07 for vive pro version)

3
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163
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2018-05-10发布

17. LogInServer

  knightonline v2083 登录服务器(knightonline loginserver)

2
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167
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2018-02-21发布

18. BumpMapping

  实现了计算机图形学汇总凹凸贴图方式,使场景模拟更加逼真!(The realization of the computer graphics to summarize the concave and convex maps, so that the scene simulation more realistic!)

3
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148
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2017-12-27发布

19. Unity Shader入门精要

  Unity Shader 入门精要,学习Shader 编程的 入门教程,希望对大家有所帮助,感谢该平台的支持。(Unity Shader introduction of ,Learning Shader programming introductory course, I hope to help you, thanks to the platform support.)

3
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141
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2017-12-22发布

20. virtualbutton

  基于vuforia的增强现实虚拟按钮功能及unity案例(Virtual button function of augmented reality based on vuforia)

2
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183
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2017-11-20发布