▍1. Cartoon GUI Pack v1.0
Cartoon GUI Pack v1.0.unitypackage
太阳系运行 UNITY3d 模拟运行 太阳系运行 UNITY3d 模拟运行 太阳系运行 UNITY3d 模拟运行 太阳系运行 UNITY3d 模拟运行(solar system operation by unity3d)
飞行系统 飞机操控控制代码 适用于unity(FlightSystem by unity FlightSystem by unity)
Stopping and Range of Ions in Matter (SRIM) is a group of computer programs which calculate interaction of ions with matter the core of SRIM is a program Transport of ions in matter (TRIM). SRIM is very popular in the ion implantation research and technology community and also used widely in other branches of radiation material science.(Stopping and Range of Ions in Matter (SRIM) is a group of computer programs which calculate interaction of ions with matter . The core of SRIM is a program Transport of ions in matter (TRIM) SRIM is very popular in the ion implantation research and technology community and also used widely in other branches of radiation material science.)
This is my third awesome file i m uploading to the community for stuffs
Unity3D教程第03讲_Unity脚本入门 教程 unity 3d(03 Unity3D Tutorial Tutorial talk _Unity script unity 3d)
利用unity3d读取三维点云获取点云的模型,然后可以再unity3d中进行显示(Using unity3d read 3 d point cloud point cloud model, and then can display in unity3d)
unity内存缓冲池,如果要想游戏运行时不卡,我们必须要进行预加载,意思就是放技能或者出现怪物的时候,程序只需要SetActivie(true) 就可以了。但是你又不能预加载的东西太多,因为预加载和内存就像一把天枰,一旦预加载过多了你的游戏内存可能就爆了。 所以我觉得用Unity3D开发游戏,你必须要用缓存池。(The unity of memory buffer pool)
该编码可以在unity3d中利用键盘驱使汽车等四轮模型进行运动行走。(The encoder can use a keyboard-driven cars and other four-wheel models walking in unity3d in motion.)
unity3d开发手册,unity圣典出品,居家旅行必备良品(unity3d development manual, unity holy books produced, yield essential travel home)
unity3d开发手册,unity圣典出品,居家旅行必备良品(unity3d development manual, unity holy books produced, yield essential travel home)
Coral is an open-source visual programming environment to help artists and coders with rapid prototyping of CGI algorithms and workflows. The project is meant to be a community effort to maintain a free core technology, the aim is to have a powerful foundation for many exciting consumer applications or in-house tools. (Coral is an open-source visual programming environment to help artists and coders with rapid prototyping of CGI algorithms and workflows. The project is meant to be a community effort to maintain a free core technology, the aim is to have a powerful foundation for many exciting consumer applications or in-house tools.)
Coral is an open-source visual programming environment to help artists and coders with rapid prototyping of CGI algorithms and workflows. The project is meant to be a community effort to maintain a free core technology, the aim is to have a powerful foundation for many exciting consumer applications or in-house tools. (Coral is an open-source visual programming environment to help artists and coders with rapid prototyping of CGI algorithms and workflows. The project is meant to be a community effort to maintain a free core technology, the aim is to have a powerful foundation for many exciting consumer applications or in-house tools.)
Unity3d头部控制代码,官方例子,非常好用(The Unity3d head control code, official examples, very easy to use)
这个是Kinect+unity3D的接口与程序 有写好的类(This is the interface and procedures of Kinect+unity3D have written a class)
unity3d游戏开发引擎 软体的弹簧质点模型实现(softbody unity3d physics engine)
unity3D动画引擎编写的多点触摸效果,实现了tuio协议和unity3D的无缝结合,可以实现物体的旋转功能,初学者可以学习tuio的实用方法(unity3D animation engine written in multi-touch effect, achieved tuio agreements and unity3D seamless combination of object rotation function can be achieved, beginners can learn practical ways tuio)
Detecting, identifying, and recognizing salient regions or feature points in images is a very important and fundamental problem to the computer vision and robotics community. Tasks like landmark detection and visual odometry, but also object recognition benefit from stable and repeatable salient features that are invariant to a variety of effects like rotation, scale changes, view point changes, noise, or change in illumination conditions. Recently, two promising new approaches, SIFT and SURF, have been published. In this paper we compare and evaluate how well different available implementations of SIFT and SURF perform in terms of invariancy and runtime efficiency.