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vcadodaoadb
这是一个用vc6.0写的数据库,里面有ado,dao,adb编程!(This is a database used vc6.0 write, there are ado, dao, adb programming!)
- 2008-04-28 11:23:22下载
- 积分:1
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Keyboard
纯windows sdk 编程,键盘监视的小例子.(Net windows sdk programming, keyboard, monitor small example.)
- 2010-03-02 14:26:04下载
- 积分:1
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rpg
说明: 一个rpg游戏源码,用vc++制作(A source rpg game with vc++ Production)
- 2008-12-04 20:52:10下载
- 积分:1
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2808single-phase-full-bridge-spwm
基于DSP2812的单相全桥逆变结构的SPWM程序。。(DSP2812-based single-phase full-bridge inverter SPWM program structure. .)
- 2011-11-16 11:02:38下载
- 积分:1
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LCD1602_时钟
使用51单片机的定时中断原理,在LCD显示时钟(The timing interrupt principle of 51 MCU is used to display the clock in LCD.)
- 2018-05-04 14:09:29下载
- 积分:1
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snow
D3D开发的粒子系统应用,雪的效果逼真,算法经典。(D3D development of particle system applications, the effect of real snow, the classic algorithm.)
- 2010-06-22 21:51:23下载
- 积分:1
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MyProject
一个读去Excel表,并将数据存入数据库的例子!可选择多种数据库!(an Excel table to read, and will maintain a database of examples! A choice of multiple databases!)
- 2004-11-23 22:05:06下载
- 积分:1
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cimage_pixel_access_opt
將bitmap存取速度加快,減少記憶體存取所占用的時間,以方便做影像的演算法(Faster access to the bitmap to reduce the occupied memory access time in order to facilitate the algorithm to do image)
- 2009-10-14 18:11:20下载
- 积分:1
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appendix
各种特效,非常好,想怎么用就怎么用,太好用了。(A variety of special effects, very good, like how to use them on how to use and handy.)
- 2009-07-17 10:04:58下载
- 积分:1
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project
说明: 课程设计的主要内容为开发一个实时绘制大规模三维场景的程序系统.必做部分:
1、学习3DS Max 的基本功能,并采用3DS Max 对三维场景进行建模,要求
场景中包含建筑物、道路、天空等基本元素,实现场景的纹理贴图功能。
2、通过3DS Loader 读取场景数据。。
3、学习并使用OpenGL 或DirectX 3D 实时绘制上述场景。
4、提供用户界面,并实现场景的交互漫游功能。
选做部分:
1、在场景中添加了三维地形。
2、实现雾这种气象条件的实时绘制。
3、实现计算机动画技术,飞机在天空中飞,圆环在不停的运转。
4、阴影的绘制
5、在场景中添加了喷泉。
6、实现Billboard 绘制技术。
7、添加了美妙的背景音乐。
(The main content of curriculum design for the development of a real-time rendering system of procedures for large-scale three-dimensional scene (running
Interface, refer to Figure 1), including part and the election will be made part (where part of the requirements to achieve Optional
2 to 3
Or more than function).
Will be part of:
1, learning the basic functions of 3DS Max, and three-dimensional scene using 3DS Max for modeling, requirements
Scene includes buildings, roads, skies and other basic elements, to achieve the texture mapping function of the scene.
2, read the scene data by 3DS Loader. .
3, learn and use OpenGL or DirectX 3D real-time rendering the scene.
4, provide the user interface and interaction to achieve the scene roaming.
Optional parts:
1, in the three-dimensional terrain scenes added.
2, the fog that weather conditions to achieve real-time rendering.
3, the realization of computer animation technology, aircraft flying in the sky, circle in)
- 2011-04-16 21:32:57下载
- 积分:1