登录
首页 » Objective-C » cocos3d-0.5-beta

cocos3d-0.5-beta

于 2020-09-12 发布 文件大小:1369KB
0 184
下载积分: 1 下载次数: 0

代码说明:

说明:  Cocos3d框架是iOS平台高度提炼的3D应用开发框架。 Cocos3d是cocos2d的扩展集,cocos2d深入人心,广泛使用在iOS 2d游戏开发中。 这个扩展可以无缝集成到cocos2d体系中。开发者在一个特别的 cocos2d 层中渲染所有的 3D 对象。 这个扩展的功能比起专业的 3D 引擎(例如 Unity 3D)差不少。但对 cocos2d 开发者来说,不需要学习一个新的框架体系,也不需要学习新的开发语言。所以如果是想做一些简单的 3D 游戏,或者要在基于 cocos2d 的游戏里面添加 3D 效果,cocos3d 毫无疑问是一个非常不错的选择。 虽然目前版本是0.5 beta,但我们依稀可以看见不久的将来cocos3d的应用会大行其道!(Cocos3d is a significant extension to cocos2d that adds a full 3D modelling space, including 3D mesh models, perspective projection cameras, materials, and lighting. With cocos3d, you can populate your world with 3D models exported from 3D editors such as Blender, 3ds Max or Cheetah3D, combined with models you create dynamically in your Objective-C code.)

文件列表:

cocos3d-0.5-beta
................\.DS_Store,6148,2011-01-31
................\.hg_archival.txt,132,2011-01-31
................\CHANGELOG.txt,278,2011-01-31
................\cocos3d
................\.......\.DS_Store,6148,2011-01-31
................\.......\cc3Extras
................\.......\.........\CC3ModelSampleFactory.h,3579,2011-01-31
................\.......\.........\CC3ModelSampleFactory.m,7827,2011-01-31
................\.......\.........\teapot.h,199883,2011-01-31
................\.......\cc3PVR
................\.......\......\CC3IdentifiablePODExtensions.h,1931,2011-01-31
................\.......\......\CC3IdentifiablePODExtensions.m,1760,2011-01-31
................\.......\......\CC3NodePODExtensions.h,10748,2011-01-31
................\.......\......\CC3NodePODExtensions.mm,13745,2011-01-31
................\.......\......\CC3PODCamera.h,1737,2011-01-31
................\.......\......\CC3PODCamera.mm,2980,2011-01-31
................\.......\......\CC3PODLight.h,1732,2011-01-31
................\.......\......\CC3PODLight.mm,3447,2011-01-31
................\.......\......\CC3PODMaterial.h,2872,2011-01-31
................\.......\......\CC3PODMaterial.mm,3529,2011-01-31
................\.......\......\CC3PODMeshModel.h,1846,2011-01-31
................\.......\......\CC3PODMeshModel.mm,3607,2011-01-31
................\.......\......\CC3PODMeshNode.h,1869,2011-01-31
................\.......\......\CC3PODMeshNode.mm,2918,2011-01-31
................\.......\......\CC3PODNode.h,1873,2011-01-31
................\.......\......\CC3PODNode.m,2040,2011-01-31
................\.......\......\CC3PODResource.h,20537,2011-01-31
................\.......\......\CC3PODResource.mm,12867,2011-01-31
................\.......\......\CC3PODResourceNode.h,5708,2011-01-31
................\.......\......\CC3PODResourceNode.m,3097,2011-01-31
................\.......\......\CC3PVRFoundation.h,3848,2011-01-31
................\.......\......\CC3PVRFoundation.mm,14469,2011-01-31
................\.......\......\CC3PVRTModelPOD.h,1551,2011-01-31
................\.......\......\CC3VertexArraysPODExtensions.h,3203,2011-01-31
................\.......\......\CC3VertexArraysPODExtensions.mm,7043,2011-01-31
................\.......\......\PVRT 2.07
................\.......\......\.........\OGLES
................\.......\......\.........\.....\PVRTBackground.cpp,5887,2011-01-31
................\.......\......\.........\.....\PVRTContext.h,2205,2011-01-31
................\.......\......\.........\.....\PVRTFixedPointAPI.h,4579,2011-01-31
................\.......\......\.........\.....\PVRTglesExt.cpp,13290,2011-01-31
................\.......\......\.........\.....\PVRTglesExt.h,16075,2011-01-31
................\.......\......\.........\.....\PVRTTextureAPI.cpp,18826,2011-01-31
................\.......\......\.........\.....\PVRTTextureAPI.h,3767,2011-01-31
................\.......\......\.........\PVRTBackground.h,3708,2011-01-31
................\.......\......\.........\PVRTBoneBatch.cpp,22136,2011-01-31
................\.......\......\.........\PVRTBoneBatch.h,3221,2011-01-31
................\.......\......\.........\PVRTDecompress.cpp,25123,2011-01-31
................\.......\......\.........\PVRTDecompress.h,1982,2011-01-31
................\.......\......\.........\PVRTError.cpp,2008,2011-01-31
................\.......\......\.........\PVRTError.h,2166,2011-01-31
................\.......\......\.........\PVRTFixedPoint.cpp,5703,2011-01-31
................\.......\......\.........\PVRTFixedPoint.h,7686,2011-01-31
................\.......\......\.........\PVRTGeometry.cpp,43394,2011-01-31
................\.......\......\.........\PVRTGeometry.h,2181,2011-01-31
................\.......\......\.........\PVRTGlobal.h,6647,2011-01-31
................\.......\......\.........\PVRTMathTable.h,46289,2011-01-31
................\.......\......\.........\PVRTMatrix.h,30428,2011-01-31
................\.......\......\.........\PVRTMatrixF.cpp,26849,2011-01-31
................\.......\......\.........\PVRTMatrixX.cpp,30002,2011-01-31
................\.......\......\.........\PVRTMemoryFileSystem.h,3508,2011-01-31
................\.......\......\.........\PVRTMisc.cpp,12407,2011-01-31
................\.......\......\.........\PVRTMisc.h,3795,2011-01-31
................\.......\......\.........\PVRTModelPOD.cpp,151176,2011-01-31
................\.......\......\.........\PVRTModelPOD.h,40428,2011-01-31
................\.......\......\.........\PVRTQuaternion.h,10964,2011-01-31
................\.......\......\.........\PVRTQuaternionF.cpp,9078,2011-01-31
................\.......\......\.........\PVRTQuaternionX.cpp,10303,2011-01-31
................\.......\......\.........\PVRTResourceFile.cpp,9818,2011-01-31
................\.......\......\.........\PVRTResourceFile.h,4497,2011-01-31
................\.......\......\.........\PVRTShadowVol.cpp,39124,2011-01-31
................\.......\......\.........\PVRTShadowVol.h,9818,2011-01-31
................\.......\......\.........\PVRTSingleton.h,1092,2011-01-31
................\.......\......\.........\PVRTString.cpp,42342,2011-01-31
................\.......\......\.........\PVRTString.h,31957,2011-01-31
................\.......\......\.........\PVRTTexture.cpp,5130,2011-01-31
................\.......\......\.........\PVRTTexture.h,10700,2011-01-31
................\.......\......\.........\PVRTTrans.cpp,14763,2011-01-31
................\.......\......\.........\PVRTTrans.h,7347,2011-01-31
................\.......\......\.........\PVRTTriStrip.cpp,23579,2011-01-31
................\.......\......\.........\PVRTTriStrip.h,1818,2011-01-31
................\.......\......\.........\PVRTVector.cpp,15782,2011-01-31
................\.......\......\.........\PVRTVector.h,88368,2011-01-31
................\.......\......\.........\PVRTVertex.cpp,22427,2011-01-31
................\.......\......\.........\PVRTVertex.h,6059,2011-01-31
................\.......\......\.........\PVRT_Removed_Files.txt,648,2011-01-31
................\.......\CCNodeController
................\.......\................\CCNodeController.h,11026,2011-01-31
................\.......\................\CCNodeController.m,8160,2011-01-31
................\.......\................\ControllableCCLayer.h,7605,2011-01-31
................\.......\................\ControllableCCLayer.m,5879,2011-01-31
................\.......\cocos3d
................\.......\.......\CC3ActionInterval.h,8556,2011-01-31
................\.......\.......\CC3ActionInterval.m,8320,2011-01-31
................\.......\.......\CC3Billboard.h,9623,2011-01-31
................\.......\.......\CC3Billboard.m,7319,2011-01-31
................\.......\.......\CC3BoundingVolumes.h,10121,2011-01-31
................\.......\.......\CC3BoundingVolumes.m,9880,2011-01-31
................\.......\.......\CC3Camera.h,15606,2011-01-31

下载说明:请别用迅雷下载,失败请重下,重下不扣分!

发表评论

0 个回复

  • ZipArchive
    ZipArchive,新增创建以及解压加密zip 文件_ZipArchive,精选ios编程学习源码,很好的参考资料。(ZipArchive, the new creation and extract the zip file encryption _ZipArchive, select learning IOS programming source code, a good reference.)
    2013-12-11 11:19:36下载
    积分:1
  • sparse-representation
    稀疏表示,使得数据简单看,而且易懂,是流行的一种数据表示方法(Sparse representation,Make the data look simple, but to understand, is one of the popular data representation method)
    2014-09-17 14:50:39下载
    积分:1
  • liuguanfa
    油田开发效果评价,考虑非均质性的流管法!输入相渗曲线、高压物性资料、渗透率伽马分布等,即可进行油田水驱开发效果评价!(Oilfield development effect assessment, consider the heterogeneity of the flow tube! Input relative permeability curves, PVT data, the penetration of the gamma distribution, oil field water flooding effect evaluation can be carried out!)
    2012-08-10 22:35:35下载
    积分:1
  • lpcxpresso.examples.lpc1114.301
    code driver pedriforral
    2012-12-14 13:59:22下载
    积分:1
  • mimo, cognitive radio, communication system, spectrum access, spectrum sharing
    mimo,认知无线电,通信系统,频谱接入,频谱共享
    2022-06-01 02:10:44下载
    积分:1
  • 1602PAD
    单片机AD功能实例,使用1602显示电压(SCM AD function example, the use of 1602 shows the voltage)
    2014-02-23 12:52:35下载
    积分:1
  • PlaneGame
    使用cocos2d-x写的一个打飞机的小游戏(Using cocos2d-x wrote a small plane hit game)
    2013-12-09 15:13:08下载
    积分:1
  • ktd
    Comic Downloader of chinese server
    2014-10-08 22:45:52下载
    积分:1
  • 天气预报
    天气预报,关于ios,简单的Demo
    2022-01-22 01:52:15下载
    积分:1
  • FIFO-SCI_Modbus
    TIF2801的modbus协议程序,带仿真函数(Modbus for TIF2801)
    2020-11-18 14:59:38下载
    积分:1
  • 696518资源总数
  • 104287会员总数
  • 49今日下载