一个地形渲染的引擎 terrainengine
代码说明:
一个地形渲染的引擎,能够输入dem数据,生成3D地形(A terrain rendering engine, can be dem input data to generate 3D terrain)
文件列表:
trunk
.....\data
.....\....\htm" target=_blank>LICENSE
.....\....\meshes
.....\....\......\Bomber-C.wrl
.....\....\......\Bomber.wrl
.....\....\textures
.....\doc
.....\...\footer.html
.....\...\header.html
.....\...\img
.....\...\style.css
.....\htm" target=_blank>Doxyfile
.....\htm" target=_blank>LICENSE
.....\Makefile
.....\mkdep.c
.....\src
.....\...\doc
.....\...\...\ChangeLog.h
.....\...\...\MainPage.h
.....\...\generators
.....\...\..........\TeFaultFormation.cpp
.....\...\..........\TeFaultFormation.h
.....\...\..........\TeGenerator.cpp
.....\...\..........\TeGenerator.h
.....\...\..........\TeLinearFilter.cpp
.....\...\..........\TeLinearFilter.h
.....\...\Main.cpp
.....\...\Makefile
.....\...\Makefile.dep
.....\...\misc
.....\...\....\SoGuiGameViewer.cpp
.....\...\....\SoGuiGameViewer.h
.....\...\....\SoPerfGraph.cpp
.....\...\....\SoPerfGraph.h
.....\...\objects
.....\...\.......\TeEngineExplorer.cpp
.....\...\.......\TeEngineExplorer.h
.....\...\.......\TeObject.cpp
.....\...\.......\TeObject.h
.....\...\TeEngine.cpp
.....\...\TeEngine.h
.....\...\TeHeightMap.cpp
.....\...\TeHeightMap.h
.....\...\TePatch.cpp
.....\...\TePatch.h
.....\vc6.dsp
.....\vc6.dsw
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