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NormFet_WindowsXP_src
计算点云数据的法向量和局部特征,以备三维重建运用(The normals and features can be computed from a point cloud using the NormFet software)
- 2020-07-28 21:38:40下载
- 积分:1
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Structure-Light-Reconstructor
结构光三维重建代码,提取结构光的点,并进行三维坐标转换(Structure light 3D reconstruction code, structured light extraction point, and three-dimensional coordinate conversion,DrawZeroPoint/Structure-Light-Reconstructor)
- 2021-04-04 10:59:04下载
- 积分:1
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faction
利用分形和混沌理论,生成十分精美的2维图形。有多种参数可以对图形进行控制。(use fractal and chaos theory, generate very attractive two-dimensional graphics. A number of parameters can control graphics.)
- 2005-06-10 17:41:19下载
- 积分:1
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project
说明: 课程设计的主要内容为开发一个实时绘制大规模三维场景的程序系统.必做部分:
1、学习3DS Max 的基本功能,并采用3DS Max 对三维场景进行建模,要求
场景中包含建筑物、道路、天空等基本元素,实现场景的纹理贴图功能。
2、通过3DS Loader 读取场景数据。。
3、学习并使用OpenGL 或DirectX 3D 实时绘制上述场景。
4、提供用户界面,并实现场景的交互漫游功能。
选做部分:
1、在场景中添加了三维地形。
2、实现雾这种气象条件的实时绘制。
3、实现计算机动画技术,飞机在天空中飞,圆环在不停的运转。
4、阴影的绘制
5、在场景中添加了喷泉。
6、实现Billboard 绘制技术。
7、添加了美妙的背景音乐。
(The main content of curriculum design for the development of a real-time rendering system of procedures for large-scale three-dimensional scene (running
Interface, refer to Figure 1), including part and the election will be made part (where part of the requirements to achieve Optional
2 to 3
Or more than function).
Will be part of:
1, learning the basic functions of 3DS Max, and three-dimensional scene using 3DS Max for modeling, requirements
Scene includes buildings, roads, skies and other basic elements, to achieve the texture mapping function of the scene.
2, read the scene data by 3DS Loader. .
3, learn and use OpenGL or DirectX 3D real-time rendering the scene.
4, provide the user interface and interaction to achieve the scene roaming.
Optional parts:
1, in the three-dimensional terrain scenes added.
2, the fog that weather conditions to achieve real-time rendering.
3, the realization of computer animation technology, aircraft flying in the sky, circle in)
- 2011-04-16 21:32:57下载
- 积分:1
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point
用于点云切片功能的实现,非常好用,可以计算密度、厚度、等内容(For point cloud slicing feature to achieve very easy to use, you can calculate the density, thickness, etc.)
- 2020-06-29 01:40:02下载
- 积分:1
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qt-3dconstruct
qt vtk医学图像二维显示,医学图像三维重建,可滚动条设置切片索引(qt vtk-dimensional medical image display, 3D medical image reconstruction, scroll bar to set slice indices)
- 2013-07-17 20:17:48下载
- 积分:1
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GTool(Version2.2)
电视系统中,进行需要在线调整Gamma曲线,此工具可以方便的对电视系统中的Gamma曲线读写,修改,该软件使用了贝塞尔曲线,方便的拖出你想要的曲线,然后在线升级(TV system, to adjust the Gamma curve need to be online, this tool can be easily against the television system in the Gamma curve to read and write, modify, the software uses the Bezier curves, a convenient pulled out the curve you want, and then Online Upgrade)
- 2010-01-11 17:13:42下载
- 积分:1
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Voronoi1
Voronoi图是以两点间线段的长度作为距离 ,对平面的一种分割。然而 ,在地理环境中 ,存在着许多自然的或人为的障碍 ,使得从一点到另一点不能直线到达。为了扩大Voronoi图的应用领域 ,本文对传统的Voronoi图进行扩充 ,给出了障碍Voronoi图的定义、性质 ,以及离散生成线段障碍Voronoi图的方法(Voronoi diagram based on the length of line between two points as the distance from a partition of the plane. However, in the geographical environment, there are many natural or man-made obstacles, making from one point to another point of arrival can not be a straight line. In order to expand the area of Voronoi diagram, Voronoi In this paper, the traditional expansion plans, given the obstacles to the definition of Voronoi diagram, the nature of the discrete Voronoi diagram generation segment of the barrier method)
- 2009-07-14 11:02:15下载
- 积分:1
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test_grafix
说明: 动态绘图,并将结果保存在数据表格中。从CODEPROJECT上下载的。(Dynamic graphics, and the results stored in the data table. Downloaded from the CODEPROJECT.)
- 2008-10-04 11:34:41下载
- 积分:1
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The_Magic_Of_Computer_Graphics
计算机图形学重要参考。对理解OpenGL和D3D的渲染过程有重要帮助。(Computer graphics is a vast field that is becoming larger every day. It is impossible to cover every topic of interest, even within a specialization such as CG rendering. For many years, Noriko Kurachi has reported on the latest developments for Japanese readers in her monthly column for CG World. Being something of a pioneer herself, she selected topics that represented original and promising new directions for research. Many of these novel ideas are the topics covered in The Magic of Computer Graphics. Starting the basic behavior of light, the first section of the book introduces the most useful techniques for global and local illumination using geometric descriptions of an environment. The second section goes on to describe image-based techniques that rely on captured data to do their magic. In the final section, the author looks at the synthesis of these two complementary approaches and what they mean for the future of computer graphics.)
- 2015-01-28 12:30:23下载
- 积分:1