Map
代码说明:
利用OpenGL根据.raw作为高度图文件绘制地形,按键f为GL_FILL模式,按键l为GL_LINE模式,m为纹理贴图的地形,c为自己设置颜色的地形,h和t切换不同的地形.(The use of OpenGL in accordance with. Raw height map as a document mapping the topography, key f for GL_FILL mode l for GL_LINE mode button, m for the texture mapping of the terrain, c the color settings for their own terrain, h and t switch different terrain.)
文件列表:
Map
...\Debug
...\.....\earth.bsc
...\.....\earth.exe
...\.....\earth.ilk
...\.....\earth.obj
...\.....\earth.pch
...\.....\earth.pdb
...\.....\earth.sbr
...\.....\heightmap.bmp
...\.....\terrain.bmp
...\.....\Terrain.raw
...\.....\Terrain_3x_diffcol.bmp
...\.....\vc60.idb
...\.....\vc60.pdb
...\earth.cpp
...\earth.dsp
...\earth.dsw
...\earth.ncb
...\earth.opt
...\earth.plg
...\heightmap.bmp
...\heightmap.raw
...\terrain.bmp
...\Terrain.raw
...\Terrain_3x_diffcol.bmp
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