一篇介绍了多线程/多显示设备环境下进行三维场景渲染的论文,同时也介绍了开放实时场景渲染库OpenSceneGraph的基本原理。作者:Don Burns,译者:...
于 2023-07-25 发布
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一篇介绍了多线程/多显示设备环境下进行三维场景渲染的论文,同时也介绍了开放实时场景渲染库OpenSceneGraph的基本原理。作者:Don Burns,译者:王锐-Introduced a multi-threaded/multi-display device environment rendering three-dimensional scenes of papers, but also introduced the real-time scene rendering and opening up the basic principles of library OpenSceneGraph. Author: Don Burns, Translator: Wang Rui
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