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C#实现的最短路径AStar算法,是我见过最好的AStar算法。
C#实现的最短路径AStar算法,是我见过最好的AStar算法。-c# shortest path AStar calculation, It is the best calculation I ve ever seen
- 2022-03-15 21:38:07下载
- 积分:1
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暴雪公司魔兽3的mpq文件查看起 附带源代码 可以学习魔兽的文件格式...
暴雪公司魔兽3的mpq文件查看起 附带源代码 可以学习魔兽的文件格式-company EverQuest 3 blizzard of documents View mpq be incidental to the source code can study the document format EverQuest
- 2022-04-09 02:43:06下载
- 积分:1
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演示DelphiX游戏开发
delphix game develop demo
- 2023-07-11 19:45:03下载
- 积分:1
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Visual C DirectX9 3D game development guided the source code Chapter III.
Visual C++DirectX9 3D游戏开发导引的源代码第三章。-Visual C DirectX9 3D game development guided the source code Chapter III.
- 2023-07-25 14:15:03下载
- 积分:1
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neoengine是一个开源的平台独立的3D游戏引擎的书面在C
NeoEngine is an Open Source platform independent 3D game engine written in C
- 2023-09-08 16:05:04下载
- 积分:1
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terrain source code includes the camera rotation, depending on the see
地形源代码 内容包括照相机的旋转,视见体的裁剪等,可以直接运行。-terrain source code includes the camera rotation, depending on the see-cutting, and can direct operations.
- 2022-10-06 04:20:02下载
- 积分:1
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发动机的空气:在游戏2002.4.24写道:320×200×256c SVGA显示器…
一个空战的引擎:写于2002.4.24 游戏:320*200*256c SVGA显示模式编译:Borland c++ 5.02project: Dos standard 看点:(1) pcx 图片文件的操作;(2) bitmap(/内存) 的一些位拷贝技巧;(3) 主程序的流程;-an air of the engine : 2002.4.24 wrote in the game : 320* 200* 256c SVGA display mode compiler : Borland c 5.02project : Dos standard points : (a) ai pictures of operation; (2) bitmap (/ memory) some copy-skills; (3) the main program flow;
- 2023-04-11 21:00:04下载
- 积分:1
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读取quick3的bsp地图文件,如果要开发引擎,可以参考
读取quick3的bsp地图文件,如果要开发引擎,可以参考-the BSP quick3 read maps, to the development of the engine, they can refer to
- 2022-02-03 19:09:34下载
- 积分:1
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classical civilization Series game's source code, extremely classical, must...
经典游戏文明系列的源代码,极其经典,学习制作游戏必备-classical civilization Series game"s source code, extremely classical, must learn how to make games
- 2022-01-21 23:01:19下载
- 积分:1
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direct9 terrain rendering 1. generate the terrain height information, which enab...
direct9 地形渲染 1.生成地形的高度信息,它能使山丘、河流等地带的平滑的过度,模拟自然界的地形 2.控制地形上照相机位置的方法,以便模拟在地形上走动 3.使用地形的纹理和光照-direct9 terrain rendering 1. generate the terrain height information, which enables the hills, rivers and other areas over the smooth, analog nature of the terrain 2. controlled topographical location of the camera method to simulate the terrain walking three. the use of the terrain texture and light
- 2022-08-25 10:36:45下载
- 积分:1