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传输流录播分析平台白皮书
目录
1 系统间接
2 系统模块
传输流录播分析平台白皮书
目录
1 系统间接
2 系统模块
-Transport Stream Analysis Platform White Paper recorded a directory system indirectly 2 module
- 2022-02-05 01:43:16下载
- 积分:1
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wasted lights PCB and related procedures
流水灯pcb及相关程序-wasted lights PCB and related procedures
- 2022-11-04 22:05:03下载
- 积分:1
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Rockwell PLC control of the material sorting system source code is useful :)
Rockwell公司PLC控制物料分拣系统的源代码,很好用:)-Rockwell PLC control of the material sorting system source code is useful :)
- 2022-03-25 19:27:42下载
- 积分:1
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vc small game was an eye
vc写的小游戏值得一看-vc small game was an eye-catcher
- 2022-07-27 05:00:17下载
- 积分:1
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缓冲区数据输入与输出c语言源程序
缓冲区数据输入与输出c语言源程序-buffer data input and output source language c
- 2023-01-13 14:45:04下载
- 积分:1
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sdram control for K4S641632K_4 , can be used for Image processing , it is just a...
于对Tk提供的控件及其众多的属性不熟悉,边用边学边查书既不系统又费力;二来是由于没有下功夫学习、参考现成的例子(深入地学习一个由经验丰富的开发人员创建的Tcl程序,可以起到事半功倍的效果,获得许多宝贵的编-sdram control for K4S641632K_4 , can be used for Image processing , it is just a simple one which can be just used for test and study. let us day day up, good good study
- 2022-01-25 20:13:13下载
- 积分:1
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优化系统速度,加快磁盘访问速度,充分利用内存
优化系统速度,加快磁盘访问速度,充分利用内存-Optimization of system speed, speed up disk access speed, full use of memory
- 2022-01-26 08:00:27下载
- 积分:1
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这里实现跑马灯的方法是,依次灭掉前一个灯和点亮后一个灯,再延时一会,不断循环,就可以看到跑马灯的效果了。
请在编译后,进入仿真,点全速运行看结果...
这里实现跑马灯的方法是,依次灭掉前一个灯和点亮后一个灯,再延时一会,不断循环,就可以看到跑马灯的效果了。
请在编译后,进入仿真,点全速运行看结果-Marquee realize here the approach is to eliminate the former followed by a light and lit a lamp post, and then one will be delayed, and constantly cycle, you can see the effect of the Marquee. Please compiled into the simulation, watch the results point to run at full speed
- 2022-02-05 23:53:18下载
- 积分:1
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实现对数据库添加,修改和删除
数据库为access数据库
实现对数据库添加,修改和删除
数据库为access数据库-of Database add, modify and delete database access database
- 2022-01-22 17:01:21下载
- 积分:1
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我们将用程序来模拟传统的龟兔赛跑问题。我们将采用随机数生成的方法开发这一问题的仿真程序。 再比赛中共设了70个点,每个点代表比赛跑道可能的一个位置。乌龟和兔从第...
我们将用程序来模拟传统的龟兔赛跑问题。我们将采用随机数生成的方法开发这一问题的仿真程序。 再比赛中共设了70个点,每个点代表比赛跑道可能的一个位置。乌龟和兔从第一个点出发,终点是在第70个点上。 时钟按秒来数计。随着时钟的转动,程序能够根据下述规则来调节乌龟和兔子的位置。动物 跑动类型 占用时间 跑动量乌龟 快走 50% 向右3个点 后滑 20% 向左6个点 慢走 30% 向右1个点兔子 睡觉 20% 不动 大后滑 20% 向右9 个点 快走 10% 向左12个点 小步跳 30% 向右1个点 慢后滑 20% 向左两个点 -procedures we will use to simulate the traditional hand problems. We will adopt the random number generator of the development of the simulation program. Another winner set up 70 points, each point represents the runway competition of a possible location. The turtle and a rabbit from the starting point and finish in the first 70 points. According to the clock to a few seconds of dollars. As the clock turned to procedures under the following rules to regulate turtle and the rabbit"s location. Running types of animals occupying volume running time 50% of turtles to leave three points right after sliding 20% six points left walking 30% a point right rabbits sleep 20% Fixed After a 20% slide right nine points to leave 10% left
- 2023-05-25 17:55:03下载
- 积分:1