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飞行模拟物理程序源代码

于 2022-04-17 发布 文件大小:1.01 MB
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代码说明:

一个关于飞行模拟物理学的程序源代码-on a flight simulation physics program source code

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    功能简单的一个游戏引擎```可以用作初学者简单2D游戏开发-A simple game engine```
    2022-02-03 16:44:14下载
    积分:1
  • 微软提供的Silverlight Game Engine,很有用的奥
    微软提供的Silverlight Game Engine,很有用的奥-Microsoft" s Silverlight Game Engine, a very useful Austria
    2022-03-03 08:13:46下载
    积分:1
  • game engine the implementation document BlueDreamTest directory BlueDreamTest.ex...
    游戏以引擎,执行文件在BlueDreamTest目录里面BlueDreamTest.exe gppPacker.exe是 打包/解包 程序 BlueDreamImage.exe是 转换/还原 24位bmp到demo中的"BDI"文件的程序 编译的时候注意 DirectX7.0以上SDK 请先编译gppGameLib3这个lib 然后再编译BlueDreamTest 方法:Build->Set Active Project Configuration->gppGameLib3-Win32 Release或Debug-game engine the implementation document BlueDreamTest directory BlueDreamTest.exe g ppPacker.exe is packing/unpacking procedure is to BlueDreamImage.exe for/vat 24 bmp demo to the "BDI" documentation procedures compile time to Direct X7.0 SDK over the post compiler gppGameLib3 lib then, BlueDr eamTest Method : Build-
    2022-03-19 06:41:42下载
    积分:1
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    2023-02-17 01:00:03下载
    积分:1
  • 许多自然现象是由很多小的小颗粒组成的,它们有相似的行为。(例如,雪花落下,闪烁的火焰,冲出枪管的“子弹”),粒子系统用来模拟这种现象...
    许多自然现象是由很多小的小颗粒组成的,它们有相似的行为。(例如,雪花落下,闪烁的火焰,冲出枪管的“子弹”),粒子系统用来模拟这种现象-Many natural phenomena is caused by many small, consisting of small particles, they have similar behavior. (For example, snowflakes fell, flashing flame, out of the barrel of the " bullet" ), particle systems used to simulate this phenomenon
    2022-01-27 11:14:15下载
    积分:1
  • dos下的游戏超级玛莉的源代码,以前在游戏机上很盛行的游戏。...
    dos下的游戏超级玛莉的源代码,以前在游戏机上很盛行的游戏。-dos game under the super-Mary of source code, before the game on the very popular game.
    2022-04-07 23:23:02下载
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    雷神之锤3的用户界面的实现代码。3D游戏鼻祖ID公司的经典作品。-play multiplayer 3 of the realization of the user interface code. 3D games originator of the classic ID works.
    2022-04-28 18:50:06下载
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  • The source code for Thatcher Ulrich' s game engine tester. Is an experimental...
    该源码为Thatcher Ulrich的游戏引擎测试器。是一个实验性和非实验性的面向游戏和图形的代码的混杂集合。可以利用该引擎LOD四叉树的算法。在大型3D游戏中,大规模室外地形真实感渲染是个室外渲染引擎的核心部分。而实现一个大规模的地形渲染系统的关键是怎么简化地形,抛弃不必要的渲染动作(如看渲染不见的三角形和不必要的细节)来加快渲染速度。 该代码支持3D网络游戏,有客户端和服务器端,语言使用C++,支持Linux, WIN32,可以参考demo程序。 编译可以在WIN32下,有Visual Studio 2005/2003工程。-The source code for Thatcher Ulrich" s game engine tester. Is an experimental and non-experimental graphics-oriented games and the mixed set of code. Can make use of the engine Quadtree LOD algorithms. In large-scale 3D games, realistic rendering of large-scale outdoor terrain is outside the core of the rendering engine. And the realization of a large-scale terrain rendering system, the key is how to simplify terrain, abandoned rendering unnecessary action (such as not playing up to see the details of the triangle and unnecessary) to speed up the rendering speed. The code to support the 3D online games, there are client and server-side language to use C++, support for Linux, WIN32, can refer to demo program. WIN32
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    用游戏引擎模仿flash做得小型游戏,可以自动记录分数,有自己得关卡-Flash game engine used to do small-scale imitation game, you can automatically record scores have have their own points
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    积分:1
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