Irrlicht_bc
代码说明:
irrlicht BorlandC++重制版本 irrlicht是一个轻量级3D游戏引擎,原本不支持Borland C++,本人重新修改,让其支持。并可以在C++ Builder中使用(irrlicht BorlandC++ reproduce irrlicht is a lightweight version of 3D game engine, the original did not support the Borland C++, I re-modified to support. And can be completed in C++ Builder use)
文件列表:
include_bc
..........\aabbox3d.h
..........\coreutil.h
..........\dimension2d.h
..........\EDriverTypes.h
..........\EGUIElementTypes.h
..........\ESceneNodeAnimatorTypes.h
..........\ESceneNodeTypes.h
..........\ETerrainElements.h
..........\fast_atof.h
..........\heapsort.h
..........\IAnimatedMesh.h
..........\IAnimatedMeshB3d.h
..........\IAnimatedMeshMD2.h
..........\IAnimatedMeshMD3.h
..........\IAnimatedMeshMS3D.h
..........\IAnimatedMeshSceneNode.h
..........\IAnimatedMeshX.h
..........\IAttributeExchangingObject.h
..........\IAttributes.h
..........\IBillboardSceneNode.h
..........\ICameraSceneNode.h
..........\ICursorControl.h
..........\IDummyTransformationSceneNode.h
..........\IEventReceiver.h
..........\IFileList.h
..........\IFileSystem.h
..........\IGPUProgrammingServices.h
..........\IGUIButton.h
..........\IGUICheckBox.h
..........\IGUIColorSelectDialog.h
..........\IGUIComboBox.h
..........\IGUIContextMenu.h
..........\IGUIEditBox.h
..........\IGUIElement.h
..........\IGUIElementFactory.h
..........\IGUIEnvironment.h
..........\IGUIFileOpenDialog.h
..........\IGUIFont.h
..........\IGUIFontBitmap.h
..........\IGUIImage.h
..........\IGUIInOutFader.h
..........\IGUIListBox.h
..........\IGUIMeshViewer.h
..........\IGUIScrollBar.h
..........\IGUISkin.h
..........\IGUISpriteBank.h
..........\IGUIStaticText.h
..........\IGUITabControl.h
..........\IGUIToolbar.h
..........\IGUIWindow.h
..........\IImage.h
..........\IImageLoader.h
..........\IImageWriter.h
..........\ILightSceneNode.h
..........\ILogger.h
..........\IMaterialRenderer.h
..........\IMaterialRendererServices.h
..........\IMesh.h
..........\IMeshBuffer.h
..........\IMeshCache.h
..........\IMeshLoader.h
..........\IMeshManipulator.h
..........\IMeshSceneNode.h
..........\IMetaTriangleSelector.h
..........\IOSOperator.h
..........\IParticleAffector.h
..........\IParticleEmitter.h
..........\IParticleSystemSceneNode.h
..........\IQ3LevelMesh.h
..........\IQ3Shader.h
..........\IReadFile.h
..........\irrAllocator.h
..........\irrArray.h
..........\IrrCompileConfig.h
..........\irrlicht.h
..........\IrrlichtDevice.h
..........\Irrlicht_supp.h
..........\irrList.h
..........\irrMap.h
..........\irrMath.h
..........\irrString.h
..........\irrTypes.h
..........\irrXML.h
..........\ISceneCollisionManager.h
..........\ISceneManager.h
..........\ISceneNode.h
..........\ISceneNodeAnimator.h
..........\ISceneNodeAnimatorCollisionResponse.h
..........\ISceneNodeAnimatorFactory.h
..........\ISceneNodeFactory.h
..........\ISceneUserDataSerializer.h
..........\IShaderConstantSetCallBack.h
..........\IShadowVolumeSceneNode.h
..........\ITerrainSceneNode.h
..........\ITextSceneNode.h
..........\ITexture.h
..........\ITimer.h
..........\ITriangleSelector.h
..........\IUnknown.h
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