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把字库输出的24*24点阵的字符转换成12*24点阵,在逻辑片显示中应用比较合适...
把字库输出的24*24点阵的字符转换成12*24点阵,在逻辑片显示中应用比较合适-The font output 24* 24 dot matrix characters into 12* 24 lattice, in the logic of the application showed more appropriate to
- 2022-03-20 08:09:47下载
- 积分:1
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iText中文帮助文档
说明: itext 生成pdf的中文帮助文档,具体有:图片、块(下划线/删除线、上标/下标)、短句、段落等。(Chinese help document of PDF generated by iText,Specifically: pictures, blocks (underline / strikethrough, superscript / subscript), short sentences, paragraphs, etc.)
- 2020-01-20 15:23:59下载
- 积分:1
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arsivtakip1.06.01
说明: erp software for test
- 2019-04-02 14:04:09下载
- 积分:1
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xp 和Apple的双系统,该文件是用来在xp的启动栏里加Apple的启动选项,用于启动Apple系统,具体的方法是吧tboot复制到c:(和boot.ini同...
xp 和Apple的双系统,该文件是用来在xp的启动栏里加Apple的启动选项,用于启动Apple系统,具体的方法是吧tboot复制到c:(和boot.ini同级目录)在boot.ini文件的最后加上行加上c: boot=Apple Mac Os x 10.5 leopard 保存-xp, and Apple" s dual system, the file is used to start bar xp plus Apple startup options used to start Apple systems, specific methods, right tboot copied to c: (and boot.ini peer directories) In the boot.ini file, add the line add c: tboot = Apple Mac Os x 10.5 leopard to save
- 2022-03-04 14:09:29下载
- 积分:1
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将短消息放入到收件箱
将短消息放入到收件箱-Add to the Short Message Inbox
- 2022-01-25 20:11:37下载
- 积分:1
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SD卡控制器verilog
sd卡读写,仿真模型,testbanch测试文件(sdcard read write and sdcard model)
- 2021-04-21 16:28:49下载
- 积分:1
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Flash连连看游戏
Flash连连看游戏,Flash源码、源文件下载。学习编写Flash游戏制作的可参考这个flash源码,连连看在以前也是风靡一时的火爆游戏,用Flash做出连连看,其效果与原版游戏没什么区别。
- 2022-09-08 06:50:03下载
- 积分:1
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j2me开发的一个气球大战小游戏,使用midp 2.0,适合于s60手机
j2me开发的一个气球大战小游戏,使用midp 2.0,适合于s60手机-j2me development of a small balloon war game, the use of midp 2.0, which is suitable for mobile phone s60
- 2023-08-12 06:00:03下载
- 积分:1
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LED点阵显示牌的设计与动态显示控制3.PDF
LED点阵显示牌的设计与动态显示控制3.PDF-q
- 2022-01-31 23:05:47下载
- 积分:1
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实验3
说明: 1、单向通信
向甲方连续不断地发送变量a的值,未按键,a=0x0f,按键后根据按键确定a值;并将a的值取反从P0口输出,控制D0、D1、D2、D3相应点亮。乙方接收到数据并偶校验正确后,将接收数据取反从P0口输出,控制D0、D1、D2、D3相应点亮。
2、双向通信
甲方连续不断地发送变量a的值,未按键,a=0x0f,按键后根据按键确定a值;乙方未按键不发送,按键后将乙方按键得到的a*16发送;甲乙双方都将发送数据与接收数据相或后再取反,从P0口输出控制D0—D7相应点亮。
3、间隔发送
未按键,甲方不发送数据,按键后甲方每隔50ms连续发送4个字节:0xff、a、a、a。
乙方只在收到甲方数据0xff后的3个数据并验证相同时,才将接收数据*16发送。
甲乙双方都将发送数据与接收数据相或后,从P0口输出控制D0—D7相应点亮。(1. One-way communication
The value of variable a is continuously sent to Party A without key, a = 0x0f. After the key is pressed, the value of a is determined according to the key; and the value of a is output from P0 port to control the corresponding lighting of D0, D1, D2 and D3. After receiving the data and checking it correctly, Party B will output the received data from P0 port and control D0, D1, D2 and D3 to light up accordingly.
2. Two-way communication
Party A continuously sends the value of variable a without key, a = 0x0f, and determines a value according to the key after the key; Party B does not send the key without key, and sends the a*16 obtained by the key after the key is pressed; Both parties will send the data to or from the receiving data, and then retrieve the data and control D0-D7 from the P0 port to light up accordingly.
3. Interval Sending
Without keys, Party A does not send data. After keys, Party A sends 4 bytes continuously every 50 ms: 0xff, a, a.)
- 2020-11-16 09:29:42下载
- 积分:1