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MutilReDraw
说明: 访问最底层LOD模型路径,打开后获取顶点数据和PirmitiveSet,重绘模型的三角面片(Visit the bottom LOD model path, open it, get vertex Array and PirmitiveSet, and redraw the triangle of the model.)
- 2019-01-10 14:46:42下载
- 积分:1
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草图设计-第1节
说明: 可以参考视频进行三维建模,使用三维建模软件catia(You can refer to the video for 3D modeling, and use the 3D modeling software CATIA.)
- 2019-10-30 17:27:45下载
- 积分:1
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3D-Model-Display
在XNA4.0中,3D游戏的制作,需要很多三维模型的导入,本代码显示fbx,x等三维模型的导入,并做了相应的动画。(XNA4.0 in the production of 3D games, you need a lot of three-dimensional model of the import of this code shows the 3D model import fbx, x, and the corresponding animation.)
- 2012-06-02 11:32:23下载
- 积分:1
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NormFet_WindowsXP_src
计算点云数据的法向量和局部特征,以备三维重建运用(The normals and features can be computed from a point cloud using the NormFet software)
- 2020-07-28 21:38:40下载
- 积分:1
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fenlei
机载激光雷达点云的阶层式分类(Airborne Lidar Point Cloud hierarchical classification)
- 2021-01-24 20:58:38下载
- 积分:1
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hpcv-water-29-oct-2010
OSG实例,shader编程,实现简单的小溪河流定向移动(OSG , shader programming, achieve a simple directional movement of rivers )
- 2020-09-13 17:27:58下载
- 积分:1
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WorldB
可以用于画世界地图。这个函数可以通过控制经纬度画不同范围的世界地图。(Can be used to draw the world map. This function can be painted by controlling the latitude and longitude of different areas of the world map.)
- 2009-09-04 15:04:23下载
- 积分:1
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mentos_ezw
说明: 用matlab实现的EZW编码解码,对图像进行小波变换,EZW算法搜索小波系数矩阵,包括熵编码(HUFFMAN)(achieved using Matlab EZW codec, the image wavelet transform, EZW wavelet algorithm search coefficient matrix, including entropy coding (HUFFMAN))
- 2006-04-18 20:23:37下载
- 积分:1
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GDI
说明: 利用GDI编写图形处理功能,具有一定图形功能.(Prepared using GDI graphics processing functions, with certain graphics features.)
- 2008-11-16 14:29:27下载
- 积分:1
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基于最大类间方差阈值与遗传算法的道路分割
最大类间方差法是由日本学者大津(Nobuyuki Otsu)于1979年提出的,是一种自适应的阈值确定的方法,又叫大津法,简称OTSU。它是按图像的灰度特性,将图像分成背景和目标2部分。背景和目标之间的类间方差越大,说明构成图像的2部分的差别越大,当部分目标错分为背景或部分背景错分为目标都会导致2部分差别变小。(The largest between-class variance method was proposed by the Japanese scholar Nobuyuki Otsu in 1979. It is an adaptive threshold determination method, also known as the Otsu method, or OTSU for short. It is based on the grayscale characteristics of the image and divides the image into two parts: the background and the target. The larger the variance between the background and the target, the greater the difference between the two parts that make up the image. When the part of the target is wrongly divided into backgrounds or part of the background is mis-divided into goals, the difference between the two parts will be smaller.)
- 2018-04-15 11:26:03下载
- 积分:1