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Lorenz-3d-plot
绘制出lorenz系统的三维图,初始值和角度可以调整,时间长度也可以自己调整。(Three-dimensional map drawn lorenz system, the initial value and the angle can be adjusted to the length of time can also make their own adjustments.)
- 2012-07-07 22:22:18下载
- 积分:1
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Image_2D_interpolation
对像素点较少的原始图像进行二维插值,以提高图像的平滑度。()
- 2017-09-15 10:57:46下载
- 积分:1
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tuxiangzhenshiganshanweijianmo.pdf
形状和表面颜色是表征真实物体属性的两个要素.随着三维扫描技术的发展,获取精确稠密的三维数据已经
比较容易.通过对获取的三维数据做相关处理,就能够生成正确表达物体形状的几何模型,但仅仅如此还不足以精
确建模真实物体.为了建立照片真实感的三维模型,还需要将物体的表面颜色和几何模型融合.如果彩色相机和三
维扫描仪固定在一起,这个问题很容易解决.但是,这种固定采集方式在应用时很不方便,对采集数据限制很大,因
此需要将三维数据和彩色图片采集分开进行,通过后期合成方式来融合两种数据.(err)
- 2008-03-03 15:32:46下载
- 积分:1
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Gaussian-Noise-Image-Add
说明: 这个程序用于在图片中增加各种噪声,如高斯椒盐噪声, 加性或乘性等多种混合噪声,用于其它程序的测试。(This procedure is used to increase the variety of picture noise, such as salt and pepper Gaussian noise, additive or multiplicative noise, such as a mixture for testing other programs.)
- 2008-09-30 20:27:39下载
- 积分:1
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active_contour_without_edge
Using Chan-Vese model to segment 2D image (Using Chan-Vese model to 2D image segment)
- 2007-03-03 00:44:34下载
- 积分:1
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2D_phase_unwrapper
国外的一个2D 相位解卷绕的代码。用matlab及c++编写。适用于三维重建领域研究人员使用。(A foreign 2D phase unwrapping code. Using matlab and c++ prepared. Researchers use applicable to the field of three-dimensional reconstruction.)
- 2012-11-16 02:00:32下载
- 积分:1
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gear3d
说明: 通过使用MATLAB语言建立三维渐开线齿轮啮合模型(use MATLAB to draw 3-D gear)
- 2019-03-21 16:16:24下载
- 积分:1
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shandong
帧循环事件,频率出现元件、清除,制造闪动效果(Frame cycle events, frequency components, clear, manufacturing flashing effect
)
- 2016-12-01 12:45:17下载
- 积分:1
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osgEarth分页流程
osgEarth的地形分页流程,我大致的写一下,感兴趣的话,大家可以去代码中看看,以MPEngine为例(osg tile
TilePagedLOD* plod = new TilePagedLOD( _engineUID, _liveTiles, _deadTiles );
plod->setCenter ( bs.center() );
plod->addChild ( tileNode );
plod->setFileName( 1, Stringify() << tileNode->getKey().str() << "." << _engineUID << ".osgearth_engine_mp_tile" );)
- 2020-06-23 21:40:02下载
- 积分:1
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project
说明: 课程设计的主要内容为开发一个实时绘制大规模三维场景的程序系统.必做部分:
1、学习3DS Max 的基本功能,并采用3DS Max 对三维场景进行建模,要求
场景中包含建筑物、道路、天空等基本元素,实现场景的纹理贴图功能。
2、通过3DS Loader 读取场景数据。。
3、学习并使用OpenGL 或DirectX 3D 实时绘制上述场景。
4、提供用户界面,并实现场景的交互漫游功能。
选做部分:
1、在场景中添加了三维地形。
2、实现雾这种气象条件的实时绘制。
3、实现计算机动画技术,飞机在天空中飞,圆环在不停的运转。
4、阴影的绘制
5、在场景中添加了喷泉。
6、实现Billboard 绘制技术。
7、添加了美妙的背景音乐。
(The main content of curriculum design for the development of a real-time rendering system of procedures for large-scale three-dimensional scene (running
Interface, refer to Figure 1), including part and the election will be made part (where part of the requirements to achieve Optional
2 to 3
Or more than function).
Will be part of:
1, learning the basic functions of 3DS Max, and three-dimensional scene using 3DS Max for modeling, requirements
Scene includes buildings, roads, skies and other basic elements, to achieve the texture mapping function of the scene.
2, read the scene data by 3DS Loader. .
3, learn and use OpenGL or DirectX 3D real-time rendering the scene.
4, provide the user interface and interaction to achieve the scene roaming.
Optional parts:
1, in the three-dimensional terrain scenes added.
2, the fog that weather conditions to achieve real-time rendering.
3, the realization of computer animation technology, aircraft flying in the sky, circle in)
- 2011-04-16 21:32:57下载
- 积分:1