glew-1.13.0
代码说明:
体绘制时采用OpenGL的一个重要库glew.lib(OpenGL glew.zip)
文件列表:
glew-1.13.0
...........\auto
...........\....\bin
...........\....\...\filter_gles_ext.sh,522,2015-08-10
...........\....\...\filter_gl_ext.sh,21750,2015-08-10
...........\....\...\filter_spec.py,1271,2015-08-07
...........\....\...\make.pl,5095,2015-08-10
...........\....\...\make_def_fun.pl,843,2015-08-10
...........\....\...\make_def_var.pl,784,2015-08-10
...........\....\...\make_header.pl,1689,2015-08-10
...........\....\...\make_html.pl,1445,2015-08-10
...........\....\...\make_info.pl,1609,2015-08-10
...........\....\...\make_info_list.pl,1295,2015-08-10
...........\....\...\make_init.pl,1509,2015-08-10
...........\....\...\make_list.pl,1779,2015-08-10
...........\....\...\make_str.pl,1481,2015-08-10
...........\....\...\make_struct_fun.pl,867,2015-08-10
...........\....\...\make_struct_var.pl,789,2015-08-10
...........\....\...\parse_spec.pl,12723,2015-08-10
...........\....\...\update_ext.sh,698,2015-08-10
...........\....\htm" target=_blank>blacklist,352,2015-08-07
...........\....\core
...........\....\....\gl
...........\....\....\..\htm" target=_blank>GLX_AMD_gpu_association,1204,2015-08-07
...........\....\....\..\GLX_ARB_get_proc_address,196,2015-08-07
...........\....\....\..\GLX_ATI_pixel_format_float,90,2015-08-07
...........\....\....\..\htm" target=_blank>GLX_ATI_render_texture,1812,2015-08-07
...........\....\....\..\GLX_EXT_create_context_es2_profile,190,2015-08-07
...........\....\....\..\GLX_EXT_create_context_es_profile,186,2015-08-07
...........\....\....\..\htm" target=_blank>GLX_EXT_fbconfig_packed_float,219,2015-08-07
...........\....\....\..\GLX_EXT_framebuffer_sRGB,169,2015-08-07
...........\....\....\..\htm" target=_blank>GLX_MESA_swap_control,200,2015-08-07
...........\....\....\..\GLX_NV_float_buffer,114,2015-08-07
...........\....\....\..\htm" target=_blank>GLX_NV_vertex_array_range,272,2015-08-07
...........\....\....\..\GLX_SGIS_shared_multisample,146,2015-08-07
...........\....\....\..\htm" target=_blank>GLX_SGIX_hyperpipe,1878,2015-08-07
...........\....\....\..\htm" target=_blank>GLX_SGIX_swap_barrier,264,2015-08-07
...........\....\....\..\GLX_SGIX_swap_group,192,2015-08-07
...........\....\....\..\htm" target=_blank>GLX_SGI_video_sync,215,2015-08-07
...........\....\....\..\htm" target=_blank>GLX_SUN_video_resize,349,2015-08-07
...........\....\....\..\GLX_VERSION_1_2,126,2015-08-07
...........\....\....\..\htm" target=_blank>GLX_VERSION_1_3,3501,2015-08-07
...........\....\....\..\htm" target=_blank>GLX_VERSION_1_4,206,2015-08-07
...........\....\....\..\htm" target=_blank>GL_APPLE_float_pixels,557,2015-08-07
...........\....\....\..\GL_APPLE_pixel_buffer,88,2015-08-07
...........\....\....\..\htm" target=_blank>GL_APPLE_texture_range,475,2015-08-07
...........\....\....\..\GL_ARB_draw_instanced,104,2015-08-07
...........\....\....\..\htm" target=_blank>GL_ARB_imaging,5347,2015-08-07
...........\....\....\..\htm" target=_blank>GL_ARB_instanced_arrays,422,2015-08-07
...........\....\....\..\htm" target=_blank>GL_ARB_internalformat_query2,3380,2015-08-07
...........\....\....\..\htm" target=_blank>GL_ARB_matrix_palette,800,2015-08-07
...........\....\....\..\htm" target=_blank>GL_ARB_multitexture,3195,2015-08-07
...........\....\....\..\htm" target=_blank>GL_ARB_robustness,2225,2015-08-07
...........\....\....\..\htm" target=_blank>GL_ARB_separate_shader_objects,6251,2015-08-07
...........\....\....\..\htm" target=_blank>GL_ARB_vertex_attrib_64bit,811,2015-08-07
...........\....\....\..\htm" target=_blank>GL_ARB_vertex_blend,1813,2015-08-07
...........\....\....\..\htm" target=_blank>GL_ATIX_point_sprites,318,2015-08-07
...........\....\....\..\htm" target=_blank>GL_ATIX_texture_env_combine3,200,2015-08-07
...........\....\....\..\htm" target=_blank>GL_ATIX_texture_env_route,236,2015-08-07
...........\....\....\..\GL_ATIX_vertex_shader_output_point_size,157,2015-08-07
...........\....\....\..\htm" target=_blank>GL_ATI_envmap_bumpmap,588,2015-08-07
...........\....\....\..\htm" target=_blank>GL_ATI_map_object_buffer,203,2015-08-07
...........\....\....\..\htm" target=_blank>GL_ATI_pn_triangles,595,2015-08-07
...........\....\....\..\htm" target=_blank>GL_ATI_separate_stencil,442,2015-08-07
...........\....\....\..\GL_ATI_shader_texture_lod,53,2015-08-07
...........\....\....\..\GL_ATI_texture_compression_3dc,109,2015-08-07
...........\....\....\..\htm" target=_blank>GL_ATI_vertex_streams,3422,2015-08-07
...........\....\....\..\htm" target=_blank>GL_EXT_bindable_uniform,575,2015-08-07
...........\....\....\..\GL_EXT_Cg_shader,190,2015-08-07
...........\....\....\..\htm" target=_blank>GL_EXT_debug_marker,280,2015-08-07
...........\....\....\..\htm" target=_blank>GL_EXT_depth_bounds_test,242,2015-08-07
...........\....\....\..\htm" target=_blank>GL_EXT_draw_instanced,327,2015-08-07
...........\....\....\..\htm" target=_blank>GL_EXT_draw_range_elements,321,2015-08-07
...........\....\....\..\htm" target=_blank>GL_EXT_fog_coord,643,2015-08-07
...........\....\....\..\GL_EXT_framebuffer_sRGB,198,2015-08-07
...........\....\....\..\htm" target=_blank>GL_EXT_geometry_shader4,1228,2015-08-07
...........\....\....\..\htm" target=_blank>GL_EXT_gpu_program_parameters,352,2015-08-07
...........\....\....\..\htm" target=_blank>GL_EXT_gpu_shader4,3369,2015-08-07
...........\....\....\..\htm" target=_blank>GL_EXT_packed_float,226,2015-08-07
...........\....\....\..\htm" target=_blank>GL_EXT_pixel_buffer_object,285,2015-08-07
...........\....\....\..\htm" target=_blank>GL_EXT_secondary_color,1438,2015-08-07
...........\....\....\..\htm" target=_blank>GL_EXT_texture_array,533,2015-08-07
...........\....\....\..\htm" target=_blank>GL_EXT_texture_buffer_object,409,2015-08-07
...........\....\....\..\htm" target=_blank>GL_EXT_texture_compression_latc,344,2015-08-07
...........\....\....\..\htm" target=_blank>GL_EXT_texture_compression_rgtc,320,2015-08-07
...........\....\....\..\htm" target=_blank>GL_EXT_texture_cube_map,589,2015-08-07
...........\....\....\..\GL_EXT_texture_edge_clamp,171,2015-08-07
...........\....\....\..\htm" target=_blank>GL_EXT_texture_integer,1874,2015-08-07
...........\....\....\..\htm" target=_blank>GL_EXT_texture_rectangle,277,2015-08-07
...........\....\....\..\htm" target=_blank>GL_EXT_texture_shared_exponent,245,2015-08-07
...........\....\....\..\htm" target=_blank>GL_EXT_timer_query,291,2015-08-07
...........\....\....\..\htm" target=_blank>GL_EXT_vertex_shader,6283,2015-08-07
...........\....\....\..\htm" target=_blank>GL_KTX_buffer_region,468,2015-08-07
...........\....\....\..\htm" target=_blank>GL_NVX_gpu_memory_info,373,2015-08-07
...........\....\....\..\htm" target=_blank>GL_NV_depth_buffer_float,424,2015-08-07
...........\....\....\..\htm" target=_blank>GL_NV_depth_range_unclamped,221,2015-08-07
...........\....\....\..\htm" target=_blank>GL_NV_fragment_program2,314,2015-08-07
...........\....\....\..\GL_NV_fragment_program4,121,2015-08-07
...........\....\....\..\GL_NV_fragment_program_option,142,2015-08-07
...........\....\....\..\htm" target=_blank>GL_NV_framebuffer_multisample_coverage,509,2015-08-07
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