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STM32F103的程序代码 24位ADS1256
说明: 基于STM32F103的程序代码,亲测有效,可以直接下载使用(The program code based on STM32F103 is valid and can be downloaded and used directly.)
- 2020-06-20 19:40:02下载
- 积分:1
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shuiwen
水温控制,未使用任何算法,属于简易程序,适合初学者(Water temperature control, do not use any algorithm, are simple procedures, suitable for beginners)
- 2008-04-24 14:41:47下载
- 积分:1
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juzhenjianpan0-f
基于51单片机开发板,矩阵键盘按键在数码管上显示0~F(Based on 51 MCU development board, matrix keyboard keys on the digital display 0 ~ F)
- 2013-07-10 16:50:59下载
- 积分:1
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compare
This assignment aims at making the students familiar with the reactive (on-demand) routing protocols used in ad hoc networks and compare the performance of DSR and AODV protocols.
- 2012-08-25 00:02:56下载
- 积分:1
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ESP8266与http通信(AT指令)
说明: 使用51单片机和HTTP通信,运用AT指令实现,每一次发送指令都会返回OK否则不执行下一步。(Use 51 single chip microcomputer and HTTP communication, use AT instruction to achieve, each time send instruction will return OK or not to execute the next step)
- 2019-07-11 17:25:38下载
- 积分:1
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in-vehicle-GPS-navigation-system
GPS导航系统 c语言 51单片机开发(in-vehicle GPS navigation system)
- 2013-10-10 21:21:16下载
- 积分:1
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Outside debugging tools
智能车开发基于K60,方便初学者的使用。高校智能车竞赛都选择这型(Smart car development is based on K60, which is convenient for beginners. Choosing this type of intelligent car competition in Colleges and Universities)
- 2018-05-01 18:23:43下载
- 积分:1
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smsniff
简单的小程序简单的小程序简单的小程序简单的小程序(Simple small programSimple small programSimple small programSimple small program)
- 2015-06-16 09:00:32下载
- 积分:1
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ieee14
IEEE14节点模型,PSCAD案例,同步发电机功率60MW,电压等级230kV(IEEE14 node model, PSCAD case, synchronous generator power 60MW, the voltage level of 230kV)
- 2015-03-18 14:54:44下载
- 积分:1
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3D-Graphics-for-Game-Programming
learn basick 3d computer graphics knowledge. It s easy to digest.(Designed for advanced undergraduate and beginning graduate courses, 3D Graphics for Game Programming presents must-know information for success in interactive graphics. Assuming a minimal prerequisite understanding of vectors and matrices, it also provides sufficient mathematical background for game developers to combine their previous experience in graphics API and shader programming with the background theory of computer graphics.
Well organized and logically presented, this book takes its organizational format GPU programming and presents a variety of algorithms for programmable stages along with the knowledge required to configure hard-wired stages. Easily accessible, it offers a wealth of elaborate 3D visual presentations and includes additional theoretical and technical details in separate shaded boxes and optional sections.
Maintaining API neutrality throughout to maximize applicability, the book gives sample programs to assist in understanding. Full PowerPoint files and )
- 2016-12-15 14:35:00下载
- 积分:1