demo
代码说明:
opengl glsl实现的基于纹理的水面特效。高台的石柱后面有个机关,点击可以开启通往地下室的入口(The effects of the water-based texture opengl glsl implementation. The high stone pillars behind authority, click to open the entrance leading to the basement)
文件列表:
demo
....\Camera.cpp,12878,2012-11-13
....\Camera.h,1808,2012-11-01
....\CShader.cpp,3784,2012-10-25
....\CShader.h,515,2012-10-25
....\Data
....\....\head.bmp,98318,2012-10-25
....\....\Particle.bmp,3126,2012-10-25
....\....\sky.bmp,2359350,2012-10-25
....\....\sun.bmp,12344,2012-10-25
....\....\WaterBump.bmp,786486,2012-10-25
....\....\WaterBump1.bmp,196662,2012-10-25
....\....\ǰ.bmp,169530,2012-10-25
....\....\古墙13.bmp,372558,2012-10-25
....\....\右.bmp,163686,2012-10-25
....\....\地板3.bmp,806454,2012-10-25
....\....\ǽ2.bmp,2064438,2012-10-25
....\....\ǽ5.bmp,2098230,2012-10-25
....\....\左.bmp,181218,2012-10-25
....\....\柱1.bmp,327294,2012-10-25
....\....\水面1.bmp,630054,2012-10-25
....\....\石柱.bmp,697990,2012-10-25
....\....\花纹1.bmp,1735734,2012-10-25
....\Debug
....\.....\BuildLog.htm,11546,2012-11-22
....\.....\Camera.obj,70790,2012-11-13
....\.....\Camera.sbr,0,2012-11-13
....\.....\CShader.obj,33000,2012-11-01
....\.....\CShader.sbr,0,2012-11-01
....\.....\Data
....\.....\....\head.bmp,98318,2012-10-25
....\.....\....\Particle.bmp,3126,2012-10-25
....\.....\....\sky.bmp,2359350,2012-10-25
....\.....\....\sun.bmp,12344,2012-10-25
....\.....\....\WaterBump.bmp,786486,2012-10-25
....\.....\....\WaterBump1.bmp,196662,2012-10-25
....\.....\....\ǰ.bmp,169530,2012-10-25
....\.....\....\古墙13.bmp,372558,2012-10-25
....\.....\....\右.bmp,163686,2012-10-25
....\.....\....\地板3.bmp,806454,2012-10-25
....\.....\....\ǽ2.bmp,2064438,2012-10-25
....\.....\....\ǽ5.bmp,2098230,2012-10-25
....\.....\....\左.bmp,181218,2012-10-25
....\.....\....\柱1.bmp,327294,2012-10-25
....\.....\....\水面1.bmp,630054,2012-10-25
....\.....\....\石柱.bmp,697990,2012-10-25
....\.....\....\花纹1.bmp,1735734,2012-10-25
....\.....\demo.bsc,7728128,2012-11-22
....\.....\demo.exe,681984,2012-11-22
....\.....\demo.exe.embed.manifest,406,2012-11-01
....\.....\demo.exe.embed.manifest.res,472,2012-11-01
....\.....\demo.exe.intermediate.manifest,381,2012-11-22
....\.....\demo.exp,1178,2012-11-13
....\.....\demo.ilk,1723744,2012-11-22
....\.....\demo.lib,2262,2012-11-13
....\.....\demo.obj,175801,2012-11-22
....\.....\demo.pdb,3107840,2012-11-22
....\.....\demo.sbr,0,2012-11-22
....\.....\flame.obj,32472,2012-11-01
....\.....\flame.sbr,0,2012-11-01
....\.....\fountain.obj,35105,2012-11-01
....\.....\fountain.sbr,0,2012-11-01
....\.....\glew32.dll,322048,2012-08-06
....\.....\image.obj,35487,2012-11-01
....\.....\image.sbr,0,2012-11-01
....\.....\mt.dep,67,2012-11-22
....\.....\MyMath.obj,51590,2012-11-01
....\.....\MyMath.sbr,0,2012-11-01
....\.....\NeHeGL.obj,45110,2012-11-01
....\.....\NeHeGL.sbr,0,2012-11-01
....\.....\new_math.obj,62029,2012-11-01
....\.....\new_math.sbr,0,2012-11-01
....\.....\stdafx.obj,21273,2012-11-01
....\.....\stdafx.sbr,0,2012-11-01
....\.....\temp.frag,595,2012-11-01
....\.....\temp.vert,119,2012-10-25
....\.....\Terrain.obj,106700,2012-11-01
....\.....\Terrain.sbr,0,2012-11-01
....\.....\torch.obj,31512,2012-11-01
....\.....\torch.sbr,0,2012-11-01
....\.....\vc60.idb,173056,2012-10-25
....\.....\vc60.pdb,118784,2012-10-25
....\.....\vc90.idb,699392,2012-11-22
....\.....\vc90.pdb,143360,2012-11-22
....\demo.cpp,43871,2012-11-22
....\demo.dsp,4672,2012-10-25
....\demo.dsw,533,2012-10-25
....\demo.ncb,13847552,2012-12-08
....\demo.opt,53760,2012-10-25
....\demo.plg,1733,2012-10-25
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