030_Particle_system
代码说明:
一个模拟焰火喷射的例子,可随意变换视角,里面有一些距阵操作(A simulated fireworks sprayed example, can easily transform perspective, there are a number of matrix operations)
文件列表:
030_Particle_system
...................\030_Particle_system.dsp
...................\030_Particle_system.dsw
...................\030_Particle_system.exe
...................\bitmap_Font.cpp
...................\bitmap_Font.h
...................\camera.cpp
...................\camera.h
...................\data
...................\....\init.txt
...................\DrawGLScene.cpp
...................\extgl.cpp
...................\extgl.h
...................\init.cpp
...................\init.h
...................\Matrix.h
...................\Particle_system.cpp
...................\Particle_system.h
...................\Scene.cpp
...................\Scene.h
...................\texture.cpp
...................\texture.h
...................\Timer.cpp
...................\Timer.h
...................\Util.h
...................\Vector.h
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