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说明: opengl没有提供直接画凹多边形的方法 但可以通过 Tess方法实现,此程序为样例程序(opengl not provide direct painting concave polygon method but can Tess method, this procedure for the sample program)
说明: 基于VC和OpenGL的三维场景漫游, 可以前后左右移动,用方向键和鼠标控制(based VC and the OpenGL 3D roaming around can move around using the direction keys and mouse control)
This the tradition code of gasket in 3d program by OpenGL.(This is the tradition code of GASKET in 3d pr ogram by OpenGL.)
说明: 用opengl创建一个带三个电子的原子模型,模拟电子绕核旋转(use opengl create an electronic belt three atomic model to simulate electronic revolving around the nuclear)
说明: 计算机图形学试验教程配套光盘第一章1.8源代码(Computer Graphics Test Guide matching the first CD Chapter 1.8 source code)
说明: 三维地形的可视化,分形理论生成地形,多分辨率显示!(3D terrain visualization, fractal theory generated terrain, multi-resolution display!)
说明: opengl的一个框架代码 。。使用起来很方便。。里面有具体的注释。封装了很多东西(opengl framework of a code. . Very convenient to use. . There are specific to the Notes. Packaging, a lot of things)
说明: 在VC下用opengl开发的很好的圆形天空盒的程序,适合初学3D的人,练练手!(in VC using opengl develop a good round of the sky box procedures, suitable for beginners 3D, to practice hands!)
说明: 在VC++6.0下读入OBJ文件并在OpenGl环境下惊醒显示(in VC 6.0 read OBJ file and the environment awakened OpenGl show)
说明: OPEN h323,用于网络电话开发的标准,包括API的详细说明。还有相关教程,非常详细(OPEN for the development of the telephone network standards, including a detailed description API. Also related guides, very detailed)
说明: 大规模地形渲染,使用OPENGL 和 C++变成,使用ROAM经典算法,LOD算法化简提高效率。(massive terrain rendering, use OpenGL and C into use Applying ROAM classic algorithms, LOD algorithm Simplification improve efficiency.)
说明: OpenGL中模拟地球绕太阳公转及自转的例子,比较简单。(OpenGL simulated Earth around the sun and the rotation of the conversion of public example, relatively simple.)
说明: OpenGL实现三维绘图 在VC中实现三维交汇图系统演示,主窗口是可以旋转的三维立体坐标系,还可以观察到在x,y,z方向上的投影。(OpenGL 3D graphics in the VC 3D map convergence demonstration, the main window is rotating three-dimensional coordinate system, also can be observed in the x, y, z direction of the projection.)
一个有关OpenGL的源代码,还是比较有用的,里面的代码相当详尽,对于OPENGL的使用方面有较大帮助,俺花了大规模时间来开发的呀,呵呵 望大家一起学习改进(one of the OpenGL source code, it is still useful, inside the code in considerable detail, the use of OpenGL for a greater help, I spent a large-scale development time to it, huh hope we will study together to improve)
三位地形的模拟。由于地形的模拟通常需要大量的数据,在满足视觉效果的前提下,使用LOD技术提高程序速度(three terrain simulation. Because of the topography simulation usually require large amounts of data to meet the visual effects on the premise that the use of technology to improve procedures LOD speed)
手工计算的三维圆台 放弃一切3dmax,mayer... 的帮助. 朋友们,试试返璞归真的感觉把(manual calculation of 3D Yuan Taiwan to abandon all 3Dmax, mayer ... help. Friends, the feeling is just try to put)
是一个比3DSLOADER更好的MFC和opengl编程的3d系统.可以读入多个object(模型).包括很多,场景变换,材质,颜色,光照,等.也包括对三维物体的拾取(is a better than 3DSLOADER MFC and opengl 3d programming system. More can be read into the object (model). Including many scenes transform, material, color, light, etc. Also included on the three-dimensional objects picked up )