▍1. fog
利用OpenGL技术绘制了五个红色球体,每个球体和观察点的距离各不相同(Using the OpenGL technology made five red ball, every sphere and the distance of observation points each are not identical)
利用OpenGL技术绘制了五个红色球体,每个球体和观察点的距离各不相同(Using the OpenGL technology made five red ball, every sphere and the distance of observation points each are not identical)
利用OpenGL技术绘制了五个红色球体,每个球体和观察点的距离各不相同(Using the OpenGL technology made five red ball, every sphere and the distance of observation points each are not identical)
用c++程序对于大学物理中的光的干涉与衍射等实验进行模拟(University Physics with c++ program for the optical interference and diffraction experiments to simulate)
用c++程序对于大学物理中的光的干涉与衍射等实验进行模拟(University Physics with c++ program for the optical interference and diffraction experiments to simulate)
opengl实现纹理贴图及映射,可通过键盘更改角度(opengl achieve texture mapping and mapping, you can change the angle of the keyboard)
opengl实现纹理贴图及映射,可通过键盘更改角度(opengl achieve texture mapping and mapping, you can change the angle of the keyboard)
一款基于C/C++和opengl制作的MMORPG客户端代码。包含地图编辑器,基于存opengl引擎开发,包含跑地图,聊天,作战,装备等等游戏功能(mmorpg client source use opengl)
一款基于C/C++和opengl制作的MMORPG客户端代码。包含地图编辑器,基于存opengl引擎开发,包含跑地图,聊天,作战,装备等等游戏功能(mmorpg client source use opengl)
对于很多的模型,很难深刻的导入进去,3DS+MAX模型在OPENGL中的读取与重现(For many models, it is difficult to import into a deep, 3DS+MAX model OPENGL read and reproduce in)
对于很多的模型,很难深刻的导入进去,3DS+MAX模型在OPENGL中的读取与重现(For many models, it is difficult to import into a deep, 3DS+MAX model OPENGL read and reproduce in)
图形学大作业,通过网格简化实现了对obj模型的简化,并通过OpenGL实现了对简化后的面片的显示(Graphics great work, through the realization of the obj mesh simplification model simplification, and through OpenGL realize the simplified display facets)
图形学大作业,通过网格简化实现了对obj模型的简化,并通过OpenGL实现了对简化后的面片的显示(Graphics great work, through the realization of the obj mesh simplification model simplification, and through OpenGL realize the simplified display facets)
基于vc opengl的3ds人体多段肢体模型导入并显示。可实现键盘控制。按键Q,E,A,D,W,S,J,L,K,I,U,O,以及方向键。可实现视角转换和右臂的驱动。(vc6.openGL display and control 3ds models of human body)
基于vc opengl的3ds人体多段肢体模型导入并显示。可实现键盘控制。按键Q,E,A,D,W,S,J,L,K,I,U,O,以及方向键。可实现视角转换和右臂的驱动。(vc6.openGL display and control 3ds models of human body)
opengl学习的3d观察演示,键盘控制立方体的旋转缩放。使用vc++6.0平台,(learning opengl 3d observation demonstrates, keyboard control cube rotation scaling. Use vc++6.0 platform)
opengl学习的3d观察演示,键盘控制立方体的旋转缩放。使用vc++6.0平台,(learning opengl 3d observation demonstrates, keyboard control cube rotation scaling. Use vc++6.0 platform)
《实战OpenGL三维可视化系统开发与源码精解》里的库文件,需要的拿走。(" Practically OpenGL visualization system development and source fine solution" where the library files needed away.)
运用OpenGL实现的一个虚拟场景,里面有山体的渲染、水的渲染、旗帜的渲染、房屋的渲染、下雪场景的渲染、3ds的载入、数据库链接以及路径算法等。 使用方法: P键:在房屋附近的路径上(一定要站在道路上才有效)按P键后,系统自动随机生成一个喜洋洋在地图上,并搜索你目前位置到它的最短路径,并在地面上显示。 空格键:系统只允许人在平地上行走,要实现全方位自由漫游需按空格键。 G键:天气的变化,可以切换下雪天和晴天。 鼠标左键:射击,把出现的喜洋洋射死后,它就自动消失了。 鼠标滑轮:控制移动速度。 其他键的功能自己根据代码探索吧。(Use OpenGL a virtual scene, there are mountains of rendering, rendering the water, the flag rendering, house rendering, snow scene rendering, 3ds loading, database links, and path algorithm. Usage: P key: the path near the house (must stand on the road to be effective) Press the P key, the system automatically generates a random radiant on the map, and search for your current location to its shortest path, and in the is displayed on the ground. Spacebar: The system only allows people to walk on flat ground, to achieve full freedom to roam basis having the spacebar. G key: the weather changes, you can switch snow days and sunny. Mouse button: shooting, shot after the emergence of the radiant, it automatically disappears. Mouse wheel: control movement speed. Other key features to explore their own right under the code.)