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OPENGL编游戏源码书中的小游戏源码源源码实例,WIN下能编译与运行。 (OPENGL compiled game game source book source code source source instance, WIN can compile and run.)
OPENGL编游戏源码书中的小游戏源码源源码实例,WIN下能编译与运行。 (OPENGL compiled game game source book source code source source instance, WIN can compile and run.)
在VC下配置好glut,然后用OpenGL渲染一个动态时钟。(OpenGL rendering a dynamic clock in the VC)
基于OpenGL的多文档多视图框架,利用mfc生成的,可在上面进行相关扩展(OpenGL-based multi-document, multi-view framework mfc generated, can be related to expansion in the above)
一个是打开一副BMP图像,一个是使用opengl把DATA文件夹下的txt文档中的数据重建成一个人脸模型。(One is to open a BMP image, the a opengl DATA folder to the data in the txt document under reconstruction into a face model.)
opengl 蓝宝书第四版 第一章源码 适合初学者入门(the opengl Blue Book fourth edition of the first chapter source)
这是一个教你如何在vc+OpenGL中读取.obj文件的程序(vc+opengl read .obj)
采用openGL编译程序,绘制了图形与背景反方向移动的图像(Using the the openGL compiler, draw the image of the graphics and background move in opposite directions)
说明: 利用opengl编写的基于mfc框架下3d空心长方体,边框明显清晰,立体感十足(Using opengl write based on MFC framework of 3 d hollow cuboid, border clear, stereo sense is dye-in-the-wood )
在MFC平台下用opengl显示DEM,主要实现漫游操作,读取格网数据作为数据源。(MFC platform with opengl display DEM roaming operation, read the grid data as the data source.)
三维纯角度被动跟踪定位的最小二二乘_卡尔曼滤波算法可直接使用。 (The three-dimensional pure point of view passive tracking and positioning of the least-squares _ Kalman filter algorithm can be used directly.)
实现漫游(草地,天空,人),可前后左右拓展视野(Realize roaming (grass, the sky, people), can expand horizons around)
单目视觉的恢复,摄像机标定,投影仪标定,以及立体恢复(The recovery of monocular vision, camera calibration and projector calibration, and three-dimensional recovery)
利用kinect+openni+nite,实现一个旋转的手势例子(circle detection with kinect)
粒子系统模拟瀑布水滴下落飞溅过程 效果不错的(Particle systems simulated waterfall droplets the whereabouts splash process well)
利用OPENGL实现非自交五边形的扫描转换 非常简单 C++(Use OPENGL to achieve a very simple non-self-pay pentagon scan conversion C++)
全景图的显示,为了显示全景图使得阅读者能看起来比较立体。实现三维图像的二维显示(panorama the whole scence replaced)
解析obj文件和mtl文件中纹理贴图,然后用OpenGL绘图,非VBO程序!(Texture mapping, parse obj file and mtl file and then using the OpenGL graphics, non-VBO program!)
用opengl编写的光照模型绘制球体的程序,颜色大小均可调剂,入门不二选择(a fantastic example for opengl coding)