▍1. penquan
基于OSG粒子系统的喷泉效果实现,基于VS2005(OSG-based particle system fountain effect of implementation, based on VS2005)
基于OSG粒子系统的喷泉效果实现,基于VS2005(OSG-based particle system fountain effect of implementation, based on VS2005)
在vc环境下利用opengl进行编程实现功能(Vc environment using OpenGL programming)
用opengl画图形,圆形。计算机图形学基础(OpenGL drawing graphics, round. Fundamentals of Computer Graphics)
一本关于OpenGL在VC++中的使用的入门教程,很适合初学者入门使用(A About the use OpenGL VC++ introductory tutorial, it is suitable for beginners entry)
使用OpenGL绘制一个椭圆形,通过四边形和扇形拼接构造的,而不是直接调用库函数(Use OpenGL to draw an ellipse, quadrilateral and scalloped stitching constructed, instead of calling library functions)
基于三角形的Kock曲线的,利用OpenGL的一些函数来实现计算机图形学的实验内容,其中用到了很多图形学的函数(Kock curve based on the triangle, the use of some of the functions of OpenGL to achieve the experimental content of computer graphics, which uses a lot of graphics function)
使用opengl实现的下雨模拟仿真,雨粒子系统,模拟效果真实(opengl rain)
利用OpenGL实现画出奔跑的小人,可以使用VC2008以上版本打开(OpenGL to draw the running man, you can use the VC2008 above open)
基于单文档实现了对三维地貌的模拟,对学习三维环境仿真有一定的帮助。(Single document based on the simulation of three-dimensional topography simulation, three-dimensional environment for learning some help.)
利用四叉树算法结合OPENGL生成平面等值线图,使用vc++进行编程。(Quadtree algorithm with OpenGL plane contour map is generated use programming vc++.)
纹理映射的文章,做三维重建的人可以值得一看。纹理映射是计算机真实感绘图过程中一个重要的环节.(Articles of texture mapping, three-dimensional reconstruction can be worth a visit. Texture mapping is an important link in the process of computer realistic graphics.)
UG 直接获取实体的三维尺寸 非常简单实用的功能 此程序的优点在于不闪屏,以最小的操作连续获取(UG<direct access the three-dimensional size of the entit. very simple and practical function The advantage of this procedure is that no splash screen, continuous access to a minimum operating)
基于vs2005环境下的使用OPENGL软件开发包实现贝塞尔曲面效果。(the fufilment of Bezier)
OPENGL编程,模拟阴影绘制,实验效果为月亮自动下降,投影到物体上的阴影也跟着变化(OPENGL programming, simulation shadow rendering, the experimental results for the moon automatically decline also followed changes in the shadow projected onto objects)
该程序是opengl的程序,对于使用opengl画图的人,非常有用处。提供了一个框架。(The program is opengl program using opengl drawing, very useful. Provides a framework.)
这是一本介绍OpenGL入门的书,著名的NEHE教程,中文的。OpenGL开发包是最接近图形硬件底层的,很多大型游戏使用它进行开发。(This is an introduction the OpenGL entry-book, famous NEHE tutorials. OpenGL development package is closest to the graphics hardware underlying a lot of the big game to use it for development.)
一个opengl编写的立方体多重纹理程序,将图片贴在立方体的六个面上,并可以控制旋转,使切片图像三维可视化。(A written opengl the cube multitexture procedures pictures posted on the six faces of the cube, and can control the rotation of the slice images of 3D visualization.)
基于C++的openGL入门教程,PDF版的包含动画制作等(Based on the C++ openGL introductory tutorial)
三维模型载入器,读取obj格式文件,处理阴影 并显示效果 (Deal with shadow and display three-dimensional model loader)