▍1. chapt01
opengl 蓝宝书第四版 第一章源码 适合初学者入门(the opengl Blue Book fourth edition of the first chapter source)
opengl 蓝宝书第四版 第一章源码 适合初学者入门(the opengl Blue Book fourth edition of the first chapter source)
这是一个教你如何在vc+OpenGL中读取.obj文件的程序(vc+opengl read .obj)
采用openGL编译程序,绘制了图形与背景反方向移动的图像(Using the the openGL compiler, draw the image of the graphics and background move in opposite directions)
说明: 利用opengl编写的基于mfc框架下3d空心长方体,边框明显清晰,立体感十足(Using opengl write based on MFC framework of 3 d hollow cuboid, border clear, stereo sense is dye-in-the-wood )
在MFC平台下用opengl显示DEM,主要实现漫游操作,读取格网数据作为数据源。(MFC platform with opengl display DEM roaming operation, read the grid data as the data source.)
三维纯角度被动跟踪定位的最小二二乘_卡尔曼滤波算法可直接使用。 (The three-dimensional pure point of view passive tracking and positioning of the least-squares _ Kalman filter algorithm can be used directly.)
实现漫游(草地,天空,人),可前后左右拓展视野(Realize roaming (grass, the sky, people), can expand horizons around)
单目视觉的恢复,摄像机标定,投影仪标定,以及立体恢复(The recovery of monocular vision, camera calibration and projector calibration, and three-dimensional recovery)
利用kinect+openni+nite,实现一个旋转的手势例子(circle detection with kinect)
粒子系统模拟瀑布水滴下落飞溅过程 效果不错的(Particle systems simulated waterfall droplets the whereabouts splash process well)
利用OPENGL实现非自交五边形的扫描转换 非常简单 C++(Use OPENGL to achieve a very simple non-self-pay pentagon scan conversion C++)
全景图的显示,为了显示全景图使得阅读者能看起来比较立体。实现三维图像的二维显示(panorama the whole scence replaced)
解析obj文件和mtl文件中纹理贴图,然后用OpenGL绘图,非VBO程序!(Texture mapping, parse obj file and mtl file and then using the OpenGL graphics, non-VBO program!)
用opengl编写的光照模型绘制球体的程序,颜色大小均可调剂,入门不二选择(a fantastic example for opengl coding)
四叉树管理地形,实现动态LOD地形,提高渲染效率。(Four binary tree management terrain, and realize the dynamic LOD terrain, enhance rendering efficiency )
opengl中 obj文件的下载显示以及旋转放大缩小功能实现、(opengl obj file download display and rotate the zoom function to achieve)
DEM渲染显示,用OpenGL实现渲染和漫游(DEM display rendering, implemented with OpenGL rendering and roaming )