▍1. BMP_ROTATE
自己按照网上的源码做的3D图形变化的修改,实现一个BMP图片的旋转,基本实现,但还没有完全完成(Your online source according to the 3D graphics make changes changes to implement a BMP image of the rotation, basically, but not entirely complete)
自己按照网上的源码做的3D图形变化的修改,实现一个BMP图片的旋转,基本实现,但还没有完全完成(Your online source according to the 3D graphics make changes changes to implement a BMP image of the rotation, basically, but not entirely complete)
DEM的读取与显示 实现大规模地形显示(DEM read and display of large-scale Terrain)
D3D开发的粒子系统应用,雪的效果逼真,算法经典。(D3D development of particle system applications, the effect of real snow, the classic algorithm.)
无人机路径规划。在给定的三维空间中搜索一条安全可行的无人机飞行路径(Path Planning. In a given three-dimensional space to search for a safe and feasible UAV flight path)
说明: D3D 的入门程序,包括初始化D3D编程环境和初始化窗口(D3D init program)
开源的3D引擎。简单实用。 带有示例代码,和引擎代码(Open-source 3D engine. Simple and practical. With the sample code, and the engine code)
使用VisualC++ Win32应用程序开发的一个OpenGL程序,实现雾的效果。(Using VisualC++ Win32 application development an OpenGL program to achieve the effect of fog.)
Opengl camera class. Shows how to handle camera movements by usin mouse or keyboard inputs.
说明: 利用VTK实现的一个可以不停旋转的球体,不需要交互(VTK can be used to achieve a continuously rotating sphere, does not require interactivity)
3D模型变换的VC++源程序,用户可在此基础继续进行研究(3D model transformation of the VC++ source code, users can continue to study on this basis,)
读取dem数据,用Opengl画出三维地形,实现漫游。(Read dem data,and use Opengl to render the 3D Terrian. )
可以用于rigid body等动画的仿真open dynamic engine最新版本。本人已经创建工程的ODE,全国首发,SLN文件在ode-0.11.1uildvs2008下,打开为可以运行的sample程序。(Open dynamic engine, which is used to animation simulation, such as rigid body. It is called as physical engine. I have make the ODE to be a .Sln file. You guys can directly use it. Have fun!)
DX写的水面效果模拟,折射反射fresnel源码(Real water effect with DirectX&HLSL,reflect refract & fesnel effect.)
说明: 结合MFC和opengl编程,可以显示网格,网格的格式为obj # 顶点数 面片数 v....f....(Combination of MFC and opengl programming, you can display the mesh, the mesh format obj# Vertices few patches v. ... f. ...)
实现骨骼动画类,实现简单骨骼动画载入鸡演示(Category to achieve skeletal animation, skeleton animation simple loading)
利用itk的区域增长算法,分割三维图像并用vtk进行重建显示(Regional growth in the use of the itk algorithm, segmentation and three-dimensional image reconstruction shows vtk)
对地震数据进行分析,并对它们进行三维重建,可用来对地震原因进行探索.(Analysis of seismic data, and their three-dimensional reconstruction, can be used to explore the causes of earthquakes.)
这是用open cascade来实现绘制简单的B样条曲线和样条曲面的程序。可以用来对open cascade的入门学习。(This is used to achieve open cascade easy mapping of B-spline curves and spline surfaces procedures. Can be used to open cascade of study entry.)