▍1. MutilReDraw
说明: 访问最底层LOD模型路径,打开后获取顶点数据和PirmitiveSet,重绘模型的三角面片(Visit the bottom LOD model path, open it, get vertex Array and PirmitiveSet, and redraw the triangle of the model.)
说明: 访问最底层LOD模型路径,打开后获取顶点数据和PirmitiveSet,重绘模型的三角面片(Visit the bottom LOD model path, open it, get vertex Array and PirmitiveSet, and redraw the triangle of the model.)
可以形象的看出图形的三维随距离的变化以及多方面的作用距离等一系列可视化应用(A series of visual applications can be visualized to see the three-dimensional changes of the graph with the distance and the distance of various aspects.)
本人最近正在研究三维点云库pcl,可以说三位点云图像处理未来的应用前景非常广阔,因此愿意与各位感兴趣的朋友一起探讨.此程序是本人最近最近感兴趣的三维点云分割程序,通过区域增长算法将三维点云实现较好分割。源程序来自POINT CLOUD LIBRARY外文官方网站,运行此程序需提前配置好pcl点云库。(I was recently on the 3D point cloud library PCL, it can be said that the three sites of cloud image processing application prospect is very broad, so are willing to share with you interested friends to explore. This program is a 3D point cloud I recently interested in the segmentation process, through the regional growth algorithm will achieve better segmentation of 3D point cloud. The source program comes from POINT CLOUD LIBRARY foreign language official website, running this program need to configure the PCL point cloud Library in advance)
用c++和Direct3D写的一个3D三阶魔方(3D Rubik Cube based on C++&Direct3D)
本程序是基于平面图对建筑规模场景进行三维重建。(This procedure is based on the floor plan for the construction scale of the three-dimensional reconstruction of the scene.)
本程序基于dynamicfusion的方法,对动态场景实时三维重建。(This procedure is based on dynamicfusion method, real-time three-dimensional reconstruction of dynamic scene.)
dxf图转G代码工件软件,dxf读取过程清晰(DXF diagram to G code workpiece software, DXF read process is clear)
三维重建中散乱点云数据的常用网格生成算法delaunay三角网格生成算法(delaunay triangular mesh generation algorithm)
三维方腔内流体流动的格子波尔茨曼方法模拟(Three-dimensional square cavity fluid flow simulation Lattice Boltzmann Method)
点云数据集,用于点云数据的学习实验,wrl格式,可以用meshlab软件打开使用(Point cloud data set for point cloud data learning experiment, wrl format that can be opened using software with meshlab)
DEM三维可视化的简单程序,利用Open GL实现。(DEM visualization of simple procedures, the use of Open GL implementation.)
3d 图形变换相关的代码,借助现有的一些几何库,实现了如三角网格化简 参数化等的内容(3D model tranform code)
一个简单的osg,可以在配置好环境后直接运行测试一下( a simple osg code)
unreal engine 4的虚拟现实模板,用UE4.5版本实现,并供大家参考,且亲测可以使用,无密码。(Engine unreal 4 virtual reality template, with the UE4.5 version to achieve, and for your reference, and pro test can be used, no password.)
c++显示爱心,3D显示,表白可用,怒求推荐(c++ show love, 3D display, confession Tools)
基于DEM的三维地形绘制,通过四叉树实现LOD细节层次结构(DEM-based three-dimensional terrain rendering by Quadtree LOD hierarchy details)
网格简化程序基于3D三角网格简化,代码简单实用,而且非常有效的节省时间(meshsimplification is a C++ library and set of utilities for input, output, and basic manipulation of 3D triangle meshes. The goals of the code are ease of use and efficiency, possibly at the expense of some generality.)
计算机图形学重要参考。对理解OpenGL和D3D的渲染过程有重要帮助。(Computer graphics is a vast field that is becoming larger every day. It is impossible to cover every topic of interest, even within a specialization such as CG rendering. For many years, Noriko Kurachi has reported on the latest developments for Japanese readers in her monthly column for CG World. Being something of a pioneer herself, she selected topics that represented original and promising new directions for research. Many of these novel ideas are the topics covered in The Magic of Computer Graphics. Starting the basic behavior of light, the first section of the book introduces the most useful techniques for global and local illumination using geometric descriptions of an environment. The second section goes on to describe image-based techniques that rely on captured data to do their magic. In the final section, the author looks at the synthesis of these two complementary approaches and what they mean for the future of computer graphics.)
运用Visual C++编译器实现的3D图像变成代码,主要实现图像绘制(Using Visual C++ compiler implements the 3D image into a code, the main image rendering)